Post
by Administrator » February 19th, 2018, 1:30 am
Real-time debugging support on a real PlayStation would be awesome. At the moment, I think "Upload a PS-EXE" only uploads to the PSX's RAM. It doesn't actually allow you to debug the program running I don't believe.
I'd also really like to see the GUI re-designed to something more like S.N System's design.
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.