FreeMcBoot For PS1

General information to do with the PlayStation 1 Hardware. Including modchips, pinouts, rare or obscure development equipment, etc.
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PSXIndieDev
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What is PSXDEV?
Posts: 4
Joined: Dec 13, 2017

FreeMcBoot For PS1

Post by PSXIndieDev » December 13th, 2017, 4:02 pm

Is there some exploit for the PS similar to FreeMCBoot that allows me to test my homebrew code using a SD Card + SD Memory Card Adapter, CD-R, or placing the code in the memory card using s dexdrive or something similar? I ask cause 4mb doesn't give a lot of wiggle room besides simple games and running game code from a memory card or sd memory card adapter would be more convenient.

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PlayStation Model: H2000/5502

Post by Administrator » December 13th, 2017, 4:35 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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