Can't figure out how to disable back face culling for GsDOBJ2. The following doesn't work for me:
[C]obj.attribute |= GsNBACKC;[/C]
Also tried setting bit 1 for 'flag' field in MAT file, again no luck. Am I missing something?
How to render back faces?
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LameGuy64 Verified
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I'm not sure if I remember it correctly (haven't used libgs and TMD files in a long while, I use my own 3D renderers) but I kinda recall some of the TMD rendering functions would outright ignore backface culling parameters. Not sure which ones exactly though but you can try searching through the library documentation.
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Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
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