PS2linux hosting PSXSDK with USBSIO

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CyrusDevX
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PS2linux hosting PSXSDK with USBSIO

Post by CyrusDevX » August 25th, 2015, 6:16 am

So I decided I wanted to physically program ps1 software from my ps2. And I finally got a good running Linux system on it. I already started natively compiling binutils-2.13.2.1. Then will go compile gcc-4.3 and build the psxsdk toolchain and SDK. Use my special serial cable I have and upload to ps1 ^^.

This will be awesome if it works lol XD.
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Shadow
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Re: PS2linux hosting PSXSDK with USBSIO

Post by Shadow » August 25th, 2015, 11:45 am

That very well could be interesting!
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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Re: PS2linux hosting PSXSDK with USBSIO

Post by CyrusDevX » August 26th, 2015, 1:19 am

I managed to get binutils 2.13.2.1 and gcc-3.0.3 installed. im working on gcc 4.3 atm ^^.

Compiling GMP6.0.0, then off to rebuild binutils2.13.2.1 and gcc-3.0.3. Then rebuild gmp and mpfr to allow building of gcc-4.3.

working binutils and gcc w/ gmp and mpfr.
on to 4.3 ^^.
Building gcc-3.4.6 on ps2 for mipsel-uknown-elf, then if that works building psxsdk ^^.
Retrying from scratch lol, i messed up to much stuff XD

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Re: PS2linux hosting PSXSDK with USBSIO

Post by sicklebrick » September 13th, 2016, 2:19 am

Lol, it's almost like a rite of passage - installing linux on every console. You're doing god's work, lad. :clap

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Shadow
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Re: PS2linux hosting PSXSDK with USBSIO

Post by Shadow » September 13th, 2016, 3:08 am

Speaking of such, there was a Linux port for the PSX. Now that we have a mod that enables 8 MB of RAM for the system, it would be interesting to see if someone can port it and take full advantage of the new memory expansion space. Adding a serial network device, keyboard and mouse is just then the tip of the iceberg ;)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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Re: PS2linux hosting PSXSDK with USBSIO

Post by likeabaus » September 13th, 2016, 4:53 am

Anybody who's interested in getting runix runningshould reach out to me. I've been looking for others with this interest in mind, we could collab and maybe actually make it happen lol
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Re: PS2linux hosting PSXSDK with USBSIO

Post by CyrusDevX » September 13th, 2016, 5:59 am

I'll look into getting the right compilers for runix. I've also looked into building their special expansion card for usb. I'm working on building my g2bus to PATA hdd board on my dreamcast atm.

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Re: PS2linux hosting PSXSDK with USBSIO

Post by likeabaus » September 13th, 2016, 6:14 am

Sweet! I tried compiling runic under Ubuntu to no avail, I couldn't tell you the exact error off hand (I'm on my phone), but I can post a screenshot when I get a chance. Just keep in mind I'm an engineering student so my free time is almost nonexistent, but whenever I have the time to spare,bill be working on this...lol
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Re: PS2linux hosting PSXSDK with USBSIO

Post by CyrusDevX » September 13th, 2016, 2:05 pm

try this exe
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pslinux-runix-2.4.0.exe
runixbootfile
(610 KiB) Downloaded 255 times

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Re: PS2linux hosting PSXSDK with USBSIO

Post by CodeAsm » February 4th, 2017, 8:06 am

@CyrusDevX, how did you convert the elf to exe, using the included elf2ecoff and then a ecoff to ps-exe ? or some other way? and did you make a memory card hold a filesystem? do you have a example memorycard image?
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage

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Re: PS2linux hosting PSXSDK with USBSIO

Post by LopoTRI » March 20th, 2017, 9:18 am

@CyrusDevX like @CodeAsm said, have you the example memorycard image from runix? or the "psx-mcard.0.8.2.tar.gz" file from runix?
If you or anyone else have it, please can it be uploaded??

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Shadow
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Re: PS2linux hosting PSXSDK with USBSIO

Post by Shadow » October 23rd, 2017, 5:18 pm

I managed to get PSXLinux working, but I am now stuck at the RAM disk stuff (the system issues a kernel panic) because I too need "psx-mcard.0.8.2.tar.gz" for the root filesystem. Any advice or suggestions would be appreciated, and once it's all working nicely, maybe we can make a GitHub repo for it and just constantly improve on it. Sicklebrick's ASM skills could come in handy to create new libs for it.

viewtopic.php?f=55&t=152&p=13419#p13419

Oh, and your PS-EXE CyrusDevX (pslinux-runix-2.4.0.exe), does not work at all.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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