B0/C0 Tables

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jaguar
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What is PSXDEV?
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Joined: June 2nd, 2020, 2:34 pm

B0/C0 Tables

Post by jaguar » June 2nd, 2020, 2:44 pm

I'm doing some reverse engineering, try to figure out how a game works and I've hit a feature that isn't very well documented (at least that I can see).

There are two system calls "GetB0Table" and "GetC0Table". However, I can't figure out what these tables actually relate to. The functions I see these used in seem to relate to memory cards, but I can't figure out their exact purpose.

The return value seems to be of type (u)int**.

Is anyone aware of what is stored in these tables?

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