Latest upload by: John
08 DEC 2014 10:22 PM
PSXDEV logo
Chat with Members on EFnet!
IRC Channel Log: EFnet #psxdev

Competition #03 (Codeblast'14) - Marilyn: In the Magic World

1st December 2013 - 1st June 2014

Voting Poll

Poll ended at May 22nd, 2014, 12:52 pm

Vote for me to win!
7
100%
-
0
No votes
 
Total votes : 7

Competition #03 (Codeblast'14) - Marilyn: In the Magic World

Postby LameGuy64 » May 21st, 2014, 12:48 pm



Competition #03 - Marilyn: In the Magic World



Username: LameGuy64
Project Title: Marilyn: In the Magic World
Time to Complete: 7 months
SDK: Psy-Q
Genre: Action Platformer
Latest Release: Version 0.12a
In Development: Yes
Initial Release Date: JANUARY-4-2014
Last Date Updated: JUNE-6-2014
Controller: CONTROL PAD
Players: 1
Memory Card: None
Language(s): English
Burn and Play: Yes
Executable Included: No
Source Available: Yes



It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Technical Features:
  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events



Screenshots:
Image
Image
Image
ImageImage

Older Screenshots:
Image
Image

Demo video:




ISO: http://www.mediafire.com/download/rkd9yd18qu8ldqk/Marilyn_-_In_the_Magic_World_(0.12a).7z
Source: http://www.mediafire.com/download/vzsmtq4c3b5415h/Marilyn_0.12a_Source.7z

Mirror ISO: http://psxdev.net/homebrew/files/Marilyn_In_the_Magic_World_(010a).7z
Mirror Source: http://psxdev.net/homebrew/files/Marilyn_010a_Source.7z


Last edited by LameGuy64 on June 9th, 2014, 2:42 pm, edited 10 times in total.
PSXSDK is for scrubs, PsyQ all the way!
One of the few competently skilled PSX homebrew developers in PSXDEV.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE, Pentium III 933MHz, 256MB SDRAM, S3 Savage 4 32MB, Soundblaster Audigy, AverMedia TV Tuner, 3Com 10/100Mbit LAN (onboard), 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
User avatar
LameGuy64
Elite PSX Programmer
Elite PSX Programmer
 
Posts: 188
Joined: 10th Apr 2013
Location: Philippines
I am a: Hobbyist Game Developer
Motto: Commercial or not, play it!
PlayStation Model: H2000/7000
Skype: lameguy64

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Matt » May 21st, 2014, 2:05 pm

Very impressive. I added mirror links to your post that are hosted here should mediafire do something with your uploads. I will also add it to the homebrew section and on the homepage later on today.

There is a huge problem with your XA playback code. It only works under emulation. I tested it on a 1002 and 5502 with no music being played. The only other suggestion I have is that you should be able to press something like 'Start' to skip text dialogs since they reset every time you replay a level. No big deal though. Apart from that, I could not find any bugs!

This will be very difficult to beat in the competition...

PSIO Help and Support | PSIO Contact Page

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Cybdyn Systems
Cybdyn Systems
 
Posts: 2546
Joined: 31st Dec 2012
Location: Australia
PlayStation Model: H2000/5502
Skype: psio94

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Tommy » May 21st, 2014, 2:13 pm

Shadow wrote:This will be very difficult to beat in the competition...

It's got my vote. Great work!
Tommy
Active around PSXDEV
Active around PSXDEV
 
Posts: 48
Joined: 19th Apr 2014

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby LameGuy64 » May 21st, 2014, 2:38 pm

Shadow wrote:There is a huge problem with your XA playback code. It only works under emulation. I tested it on a 1002 and 5502 with no music being played.

Well, that's strange. My XA playback code which was based off of t0rxe's example worked fine on my SCPH-5501 (before it died) and SCPH-7000 in the older builds of this game... I'll fix it once I get home next month since its practically impossible to trace the problem without any real hardware to test on.

Tommy wrote:It's got my vote. Great work!

Thanks!
PSXSDK is for scrubs, PsyQ all the way!
One of the few competently skilled PSX homebrew developers in PSXDEV.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE, Pentium III 933MHz, 256MB SDRAM, S3 Savage 4 32MB, Soundblaster Audigy, AverMedia TV Tuner, 3Com 10/100Mbit LAN (onboard), 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
User avatar
LameGuy64
Elite PSX Programmer
Elite PSX Programmer
 
Posts: 188
Joined: 10th Apr 2013
Location: Philippines
I am a: Hobbyist Game Developer
Motto: Commercial or not, play it!
PlayStation Model: H2000/7000
Skype: lameguy64

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Matt » May 21st, 2014, 6:33 pm

Okay. I added it to the homepage and homebrew link. Oh, another suggestion I forgot to mention was that you should dim the parallax backgrounds slightly (maybe something like 10%) to give more depth since it's very difficult to distinguish between what is active in the foreground and not.

PSIO Help and Support | PSIO Contact Page

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Cybdyn Systems
Cybdyn Systems
 
Posts: 2546
Joined: 31st Dec 2012
Location: Australia
PlayStation Model: H2000/5502
Skype: psio94

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Matt » May 21st, 2014, 10:19 pm

Found some bugs. If you press the X button several times extremely quick on the level select and pause menu, things repeat. Also, if you press and hold UP or DOWN whilst then trying jump and move (using LEFT or RIGHT), Marilyn locks up.

PSIO Help and Support | PSIO Contact Page

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Cybdyn Systems
Cybdyn Systems
 
Posts: 2546
Joined: 31st Dec 2012
Location: Australia
PlayStation Model: H2000/5502
Skype: psio94

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Shendo » May 31st, 2014, 1:22 am

Awesome. You got my vote :)
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.
User avatar
Shendo
Expert PSX Programmer
Expert PSX Programmer
 
Posts: 205
Joined: 21st Mar 2012
Location: Croatia, EU
Motto: R3000
PlayStation Model: SCPH-9002

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby KrossX » June 2nd, 2014, 1:58 pm

Had me at the start screen with that background. :)
Image
User avatar
KrossX
What is PSXDEV?
What is PSXDEV?
 
Posts: 4
Joined: 2nd Jun 2014

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Matt » June 2nd, 2014, 5:42 pm

Competition closed. This game had a total of 7 votes and came in first place! :dance
I've also awarded you the "Elite PSX Programmer" rank.

PSIO Help and Support | PSIO Contact Page

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Cybdyn Systems
Cybdyn Systems
 
Posts: 2546
Joined: 31st Dec 2012
Location: Australia
PlayStation Model: H2000/5502
Skype: psio94

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby LameGuy64 » June 6th, 2014, 11:56 am

Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread:
http://www.psxdev.net/forum/viewtopic.php?f=62&t=499

Shadow wrote:Competition closed. This game had a total of 7 votes and came in first place! :dance
I've also awarded you the "Elite PSX Programmer" rank.

Wow, I've won 1st place yet again :shock: I feel so proud of myself :D
PSXSDK is for scrubs, PsyQ all the way!
One of the few competently skilled PSX homebrew developers in PSXDEV.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE, Pentium III 933MHz, 256MB SDRAM, S3 Savage 4 32MB, Soundblaster Audigy, AverMedia TV Tuner, 3Com 10/100Mbit LAN (onboard), 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
User avatar
LameGuy64
Elite PSX Programmer
Elite PSX Programmer
 
Posts: 188
Joined: 10th Apr 2013
Location: Philippines
I am a: Hobbyist Game Developer
Motto: Commercial or not, play it!
PlayStation Model: H2000/7000
Skype: lameguy64

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby bizarro2011 » June 6th, 2014, 9:41 pm

:clap
congratulation :praise
User avatar
bizarro2011
Serious about PSXDEV
Serious about PSXDEV
 
Posts: 119
Joined: 27th Mar 2012
Location: Brazil
Skype: abernardo2011

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Xavi92 » June 15th, 2014, 9:20 pm

Brilliant! You did a fantastic job indeed. :)
Xavi92
PSX Programmer
PSX Programmer
 
Posts: 46
Joined: 6th Oct 2012

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby sicklebrick » April 26th, 2015, 6:59 am

Whoa, that was thoroughly awesome :D
Thanks for sharing!
Considering how well it does platformers, I'm kinda saddened that there weren't a lot like this on the PS1!
User avatar
sicklebrick
Expert PSX Programmer
Expert PSX Programmer
 
Posts: 156
Joined: 17th Jul 2013
Location: Scotland
I am a: Chocolate-fueled pug fetish robot.

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby gwald » January 5th, 2016, 12:05 am

very impressive! :praise
User avatar
gwald
Lives in the PSXDEV Server
Lives in the PSXDEV Server
 
Posts: 126
Joined: 18th Sep 2013
Location: Australia
I am a: programmer/DBA
PlayStation Model: Net Yaroze

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby freshcupofjava567 » February 18th, 2016, 7:54 am

Great Job LameGuy64! But, No Sound...
Overall Very Impressive And I Am Making A Game Like This!
:triangle :circle :cross :square :up :down :left :right :goodpost
freshcupofjava567
What is PSXDEV?
What is PSXDEV?
 
Posts: 1
Joined: 14th Feb 2016
I am a: Beginner PSX Programmer
IRC: freshcupofjava
Motto: Programming? Cup Of Java Plz.
PlayStation Model: ePSXe/PS2
Want to Find: More Stuff On C
Looking to: Share The Work I've Created!

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Postby Matt » February 18th, 2016, 12:31 pm

freshcupofjava567 wrote:No Sound...

Uhm, the game has XA music playing as well as sound effects.
Did you play it in an emulator?

PSIO Help and Support | PSIO Contact Page

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Matt
Cybdyn Systems
Cybdyn Systems
 
Posts: 2546
Joined: 31st Dec 2012
Location: Australia
PlayStation Model: H2000/5502
Skype: psio94


Return to Competition #03 (Codeblast '14)

Who is online?

Users browsing this forum: No registered users and 2 guests


Copyright © 2012-2017 PSXDEV.net

Time : 0.096s | 15 Queries | GZIP : On
, "PlayStation", , , "DUALSHOCK", "Net Yaroze" and "PSone" are registered trademarks of Sony Computer Entertainment Inc. .
This page is for informational use only. The user of this software, assumes full responsbility ensuring its use in accordance with local and federal laws.
The software and hardware on this site is provided "as-is", without any express, implied warranty or guarantees.

BTC: 1HkVTxmXRT7s7XUqNFGWaXgq9nJjy4yfLv | LTC: LLidfCazaV9GztZ536z8VXJ4C8Ywk85CSB