Hello everyone. I´m noob in here. I´m a 3d modeler that use 3ds Max and i like to make low-polys models.
I´m making a game with graphics of 32 bits but now i would like to try to include any model in a PSX system.
It´s rare to find information about how the models of PSX worked. For that i´m here to find more information.
Regards and thanks in advance from Spain
Any guide to load a 3d model or to know how did it works?
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Look at Lameguy64's work and take it from there
http://www.psxdev.net/forum/viewtopic.php?f=60&t=707
http://www.psxdev.net/forum/viewtopic.php?f=51&t=658
http://www.psxdev.net/forum/viewtopic.php?f=64&t=626
http://www.psxdev.net/forum/viewtopic.php?f=60&t=707
http://www.psxdev.net/forum/viewtopic.php?f=51&t=658
http://www.psxdev.net/forum/viewtopic.php?f=64&t=626
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- Rubiyooo
- Interested PSXDEV User
- Posts: 8
- Joined: Apr 01, 2016
- I am a: 3d Modeler, Artist
- Location: Spain
Thanks!!
It is my dream to modeling something and see in a PSX and thanks in advance for the info.
I will read all about LameGuy64 and i will help to make guides and write more information about future hombrewers that is coming ;D
Regards a noob that he is actually making a fail makefile XD
It is my dream to modeling something and see in a PSX and thanks in advance for the info.
I will read all about LameGuy64 and i will help to make guides and write more information about future hombrewers that is coming ;D
Regards a noob that he is actually making a fail makefile XD
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gwald Verified
- Net Yaroze Enthusiast
- Posts: 289
- Joined: Sep 18, 2013
- I am a: programmer/DBA
- PlayStation Model: Net Yaroze
- Contact:
My tips for making TMD's:Rubiyooo wrote:Thanks!!
It is my dream to modeling something and see in a PSX and thanks in advance for the info.
I will read all about LameGuy64 and i will help to make guides and write more information about future hombrewers that is coming ;D
Regards a noob that he is actually making a fail makefile XD
Use as few tri's or quads as possible (PSX supports quads at hardware).
Use a good primitive(verts, tris, quads) 3d modeler... I use fragmo, it's okay and well suited to low poly
Maybe being paranoid, but I keep the verts on intergers (whole numbers, without decimals)
I export to DXF (txt) and check and change verts, then reimport back in.
I'm not sure how the TMD's are created but the TMD format uses u_long's for verts, the PSX has no FPU.
PSX is right handed, you can model Y+Up, instead of the PSX Y+ Down, you just rotate the PSX camera's X 180's degrees.
That's how I do it anyway.
Saludos
edit: please upload a copy of the NY contracts
I know you have them
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