Celeste Classic Port

General homebrew games, programs and PlayStation PS-EXE's
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wildmonkeydan
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Celeste Classic Port

Post by wildmonkeydan » July 26th, 2023, 5:57 am


Celeste Classic PSX

Username: wildmonkeydan
Project Title: Celeste Classic PSX
Time to Complete: 4 Days
SDK: psn00bsdk
Genre: Game
Latest Release: Version 1.1
In Development: No
Initial Release Date: 23-JULY-2023
Last Date Updated: 24-JULY-2023
Controller: DUALSHOCK
Players: 1
Languages: Eng
Region: Auto
Burn and Play: Yes
Executable Included: No
Source Included: Yes

A port of Celeste Classic to the PlayStation

This uses cceleste, a source port of the original PICO-8 game into C and psn00bsdk, an open source SDK for the PS1.

All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry).

Image
Image

CUE + BIN: https://github.com/wildmonkeydan/ccleste-psx/releases
Source: https://github.com/wildmonkeydan/ccleste-psx


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nocash
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Post by nocash » July 27th, 2023, 4:40 pm


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Post by nocash » July 28th, 2023, 2:50 am

But how does it work? I can't jump far enough to get through the first screen. An instruction booklet or walkthrough for that screen would be very helpful.

The game specs posted above mention something about "Controller: DUALSHOCK", does that mean that it does require an analog gamepad for solving the game? If so, it should throw an error message when trying to play the game with normal digital pads.

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wildmonkeydan
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Post by wildmonkeydan » August 15th, 2023, 3:24 am

Sorry for not clarifying, you can use the circle button to dash which will help you make gaps.
As for the dualshock flag, it simply allows for the left stick as a alternate movement option.

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Post by nocash » August 15th, 2023, 11:02 am

wildmonkeydan wrote: August 15th, 2023, 3:24 am you can use the circle button to dash which will help you make gaps.
That much I knew. But I think I have now figured out the controls:

Button X = Normal jump (in direction up, or up+left/right) (default is up)
Button O = Boost jump (in any of the eight DPAD directions) (default is left or right)
Normal + boost jump can be combined: Do normal jump, then boost jump while still being in the air.
Multiple boost jumps can be done in series when touching the walls.
Steering appears to be possible while in the air.

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