High guys, I've been into consoles since the PS1 and Amiga 500.
I'm an amateur programmer / electronics hobbiests.
I got pic-programmers, a few ESP8266 micros, etc.
Now I want to get into PS1 programming and homebrewing.
Machine wise, I have a 7000 (Japan spec).
I actually tried installing a PIC based mod-chip which did not work and ironically I only recently removed it... not realising that the Japanese PS1 3000+ had some additional BIOS level protection.
Anyway, I just want to homebrew, so would love to know what can I do?
I do not have an action replay (I used to have one many years ago, which could let me do the disc swap).
I've read a few threads but am still a bit confused:
1) Could I just use a serial cable and my FTDI? (I got one).
2) I guess I need to run special software on the PSX --> Can a 7000 do the disc swap without mods? Do I need to put a chip? (PsNee seems to be the latest) --> I guess I only need CD-R reading, right? Then I can patch the disc that I need to run on my Japanese console?
3) Do I need a parallel port based device (like the action replay clones)?
Sorry I know these questions come across as mega n00b.
Help to get started
-
Administrator Verified
- Admin / PSXDEV
- Posts: 2691
- Joined: Dec 31, 2012
- I am a: Shadow
- PlayStation Model: H2000/5502
There should be heaps of information on how to build a serial cable on these forums. Just search, but basically yes all you need is an FTDI and connect it to the Rx, Tx and GND of the PSX 
http://www.psxdev.net/forum/viewtopic.p ... 125#p19125

http://www.psxdev.net/forum/viewtopic.p ... 125#p19125
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Although the fastest is the serial cable adapted to the PSX, I am making a charger to upload the PsEXE via the control port. All you need is an Arduino NANO or ONE. It is much slower, but in return we have to work on a PsONE and we don't need to make the skywalker cable.

https://github.com/rpsubc8/serialpad/blob/master/readmeEnglish.md#uploadpsexe
-
Administrator Verified
- Admin / PSXDEV
- Posts: 2691
- Joined: Dec 31, 2012
- I am a: Shadow
- PlayStation Model: H2000/5502
Cool project, but yes it will be very slow. Also, the PSone has the serial pads on the mainboard still. You just need to solder directly to them.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Who is online
Users browsing this forum: No registered users and 6 guests