Nebula X Worklog

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t0rxe
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Re: Nebula X Worklog

Post by t0rxe » November 26th, 2013, 12:59 am

Thanks for the suggestions.
I'm just working on modelling the low poly 3D model at the moment.

Some concept art:
Image
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

Spipis
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Re: Nebula X Worklog

Post by Spipis » November 26th, 2013, 6:38 pm

Great Work!
Waiting for more!!!

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t0rxe
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Re: Nebula X Worklog

Post by t0rxe » December 28th, 2013, 1:58 am

A 3D rendered sprite of the concept art.
I have it in the game with the sprite sheet completed.
I'll be using CLUT's to palette swap, hence saving framebuffer room.

Image
PLAYER_1.gif
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"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

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inc^lightforce
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Re: Nebula X Worklog

Post by inc^lightforce » December 28th, 2013, 10:52 am

very nice :)

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inc^lightforce
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Re: Nebula X Worklog

Post by inc^lightforce » December 29th, 2013, 5:45 am

Okay PPL.

last Nite i was inspired by the Idea of t0rxe's Project.
I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version
you will be able to move the Ship and shoot the Asteroids.
Looking forward.

Have Fun.

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Shendo
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Re: Nebula X Worklog

Post by Shendo » December 29th, 2013, 7:56 am

That sprite looks nice t0rxe.
Love that demo Inc.

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