Work continues
Changed title screen:
Made save header (icon + title):
Triangle works as back in pause menu now.
I also got rid of mod music. I'm planning to use CD-DA.
Currently I'm working on Memory Card communication (saving and loading).
And emulation inaccuracy reared its ugly head.
I had some trouble running the game on ePSXe and pSX but I managed to remedy the issue.
The problem happened because emulators weren't updating status flags so the game would hang on SPU data upload.
I hope I won't be running into those kind of problems again (yeah right...).
Sokoban for PS1
Nice!I have to say,i really like the fonts you are using!
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Shendo Verified
- C Programming Expert
- Posts: 250
- Joined: Mar 21, 2012
- I am a: Programmer
- Motto: Never settle
- PlayStation Model: SCPH-7502
- Discord: ShendoXT
- Location: Croatia, EU
Thanks. I found the font in the Blade's PSX libs package.
It's really cool because it is already converted for usage on PS1, it even comes as a .tim image.
I added X, O and other symbols instead of rarely used printable characters.
There are a couple of other fonts in the package but this is the one I liked the most.
It's really cool because it is already converted for usage on PS1, it even comes as a .tim image.
I added X, O and other symbols instead of rarely used printable characters.
There are a couple of other fonts in the package but this is the one I liked the most.
Dev console: SCPH-7502, FreePSXBoot, CH340 serial cable.
I was bored, it's kind of a mix from your screenshots
I love the font, it's so "Playstation" :)Shendo wrote: I don't have much time currently but I won't let this project die.
Here are some screenshots of the current progress.
Great overall graphics.
I should post a current progress too for the Tapper clone. I'm a bit stuck in a programming-related thing, but I'm not far from finishing.
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