PSX Blaster (USB Comms Link)

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Dedok179
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Joined: June 11th, 2015, 7:23 pm
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PlayStation Model: SCPH-5502
Location: Tula,RU

Re: PSX Blaster (USB Comms Link)

Post by Dedok179 » December 20th, 2019, 9:14 pm

szalay_1 wrote:
December 19th, 2019, 6:30 am
Getting starting..
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002.jpg
003.jpg
It's great that you are still recreating this project. It will be very interesting to know the results of all these works.

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Shadow
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Re: PSX Blaster (USB Comms Link)

Post by Shadow » January 8th, 2020, 12:59 am

Are you writing the code for it? The schematic needed to be updated too so I hope you know what you're doing with it otherwise you're wasting time/money :?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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szalay_1
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Re: PSX Blaster (USB Comms Link)

Post by szalay_1 » January 16th, 2020, 1:16 am

"It was worth a try once no ?"
I did it once.. and it won't work with regular XP/PAR.rom
"you're wasting time/money"
Probably yes, but we now know it doesn't work..
Like you said..Except if :
"It needs a lot of programming to get it to work as intended"

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