PSX Blaster (USB Comms Link)

Start a log and update it occasionally with your projects progress
User avatar
Active PSXDEV User
Active PSXDEV User
Posts: 70
Joined: June 11th, 2015, 7:23 pm
I am a: Programmer, Developer.
PlayStation Model: SCPH-5502
Location: Tula,RU

Re: PSX Blaster (USB Comms Link)

Post by Dedok179 » December 20th, 2019, 9:14 pm

szalay_1 wrote:
December 19th, 2019, 6:30 am
Getting starting..
It's great that you are still recreating this project. It will be very interesting to know the results of all these works.

User avatar
Admin / PSXDEV
Admin / PSXDEV
Posts: 2416
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSX Blaster (USB Comms Link)

Post by Shadow » January 8th, 2020, 12:59 am

Are you writing the code for it? The schematic needed to be updated too so I hope you know what you're doing with it otherwise you're wasting time/money :?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Curious PSXDEV User
Curious PSXDEV User
Posts: 21
Joined: January 22nd, 2019, 5:21 am
I am a: Cheat Device Code Creator
PlayStation Model: 5502-7502
Location: Hungary

Re: PSX Blaster (USB Comms Link)

Post by szalay_1 » January 16th, 2020, 1:16 am

"It was worth a try once no ?"
I did it once.. and it won't work with regular XP/PAR.rom
"you're wasting time/money"
Probably yes, but we now know it doesn't work..
Like you said..Except if :
"It needs a lot of programming to get it to work as intended"

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest