[PS1] "Ну, погоди!" (G&W clone)

Start a log and update it occasionally with your projects progress
Post Reply
User avatar
brill
Curious PSXDEV User
Curious PSXDEV User
Posts: 21
Joined: April 30th, 2013, 12:57 pm
PlayStation Model: SCPH-7502
Skype: brillxxxx
Location: Ukraine, Odessa
Contact:

[PS1] "Ну, погоди!" (G&W clone)

Post by brill » November 4th, 2018, 9:38 pm

1 x SCPH-1002, 1 x SCPH-7502, 1 x SCPH-102
1 x Xplorer V2 with Caetla [v.0.37]

Spipis
Active PSXDEV User
Active PSXDEV User
Posts: 39
Joined: June 17th, 2012, 6:43 pm

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by Spipis » November 5th, 2018, 6:13 am

Amazing! :clap

User avatar
NITROYUASH
Serious PSXDEV User
Serious PSXDEV User
Posts: 116
Joined: January 7th, 2018, 12:03 am
I am a: Game Designer
PlayStation Model: SCPH-5502
Steam: NITROYUASH
Location: Russian Federation
Contact:

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by NITROYUASH » November 5th, 2018, 10:35 am

A new homebrew for PS1? nice c:

User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 256
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by gwald » November 6th, 2018, 9:38 am

Nice!
Congrats!

I see you're using mipsgcc.. which libs you using?

User avatar
brill
Curious PSXDEV User
Curious PSXDEV User
Posts: 21
Joined: April 30th, 2013, 12:57 pm
PlayStation Model: SCPH-7502
Skype: brillxxxx
Location: Ukraine, Odessa
Contact:

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by brill » November 6th, 2018, 8:49 pm

Yep, thx.
I hope you liked low-res/low-color gfx art

gwald, was used bladesdk (bladelibs) 1.2 with some fixes
1 x SCPH-1002, 1 x SCPH-7502, 1 x SCPH-102
1 x Xplorer V2 with Caetla [v.0.37]

User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 256
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by gwald » November 7th, 2018, 11:11 am

Wow, "Your search - playstation "bladesdk" - did not match any documents. "
Never heard of that one before..is it a fork of PSXSDK?
Could you please post some links to info on bladesdk?

I found it here: www.candu.co.uk/psx/
The 3d.c looks interesting, it even has it's own GS implementation!
Very cool!

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2269
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by Shadow » November 7th, 2018, 12:19 pm

The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Whitney coded them in the mid-nineties. People would usually use "Blade Libs + MIPSGCC + Jum SDK", but everyone these days just uses Psy-Q.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
brill
Curious PSXDEV User
Curious PSXDEV User
Posts: 21
Joined: April 30th, 2013, 12:57 pm
PlayStation Model: SCPH-7502
Skype: brillxxxx
Location: Ukraine, Odessa
Contact:

Re: [PS1] "Ну, погоди!" (G&W clone)

Post by brill » November 8th, 2018, 3:13 am

Rob Whitney libs more ancient than Blade libs
RW - ASM CODED
BLADE - C CODED
1 x SCPH-1002, 1 x SCPH-7502, 1 x SCPH-102
1 x Xplorer V2 with Caetla [v.0.37]

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests