
Yes, XA audio does mean in-game music. I'm kinda baffled as to why my XA playback code won't work on Shadow's SCPH-5502 but works perfectly on your SCPH-5501.
As for the 'up' button glitch, I'll be fixing that in the next release.
Code: Select all
FILE "Marilyn - In the Magic World (0.12a).iso" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
Well if it's burning at faster than 2X i don't know about it; I select 2x in imgburn (or itunes when i'm just burning audio) and it doesn't give me errors, and from the sound of the drive (which admittedly isn't a good indicator) it seems like it's going slow.Shadow wrote:Burning at 2x is useless nowadays since CD-ROM burners are much better to what they used to be in the 90's. Most if not all CD-R's now do not support 2x support in their ATIP. Your drive also has to support 2x speed for burning. The slowest I get is 16x with my drive and discs.
If the drive and media doesn't support the write speed you selected, it will progress through the ATIP's write speeds and read the firmware from the drive until a match is found, in which case it select it and burns with it.Techdisk wrote:Well if it's burning at faster than 2X i don't know about it; I select 2x in imgburn (or itunes when i'm just burning audio) and it doesn't give me errors, and from the sound of the drive (which admittedly isn't a good indicator) it seems like it's going slow.Shadow wrote:Burning at 2x is useless nowadays since CD-ROM burners are much better to what they used to be in the 90's. Most if not all CD-R's now do not support 2x support in their ATIP. Your drive also has to support 2x speed for burning. The slowest I get is 16x with my drive and discs.
I really don't think disks could ever stop supporting slow burning speeds, considering a normal audio CD when playing spins at 1x speed (meaning the drive 100% has the ability to spin at 1x speed). It doesn't make sense that you can't burn at 1x when the disk reads at 1x for audio; it would mean that the quality of the disk has become low enough that the heat of the laser would simply damage the writing area by being there for too long. Again, since technology generally gets better over time, that doesn't make sense.
Of course, I'm no expert, this is all simply logical reasoning and educated guesses. Maybe it's all just magic.
Ah, that makes sense then.Shadow wrote:If the drive and media doesn't support the write speed you selected, it will progress through the ATIP's write speeds and read the firmware from the drive until a match is found, in which case it select it and burns with it.
It makes perfect sense. The data can be written quicker than (in the case of audio) what it needs to read. It must rotate the disc at a fixed speed (1x) since it's a PCM stream directly from the disc. Data however, can be read at the maximum speed since it's buffered (that is, until it receives a read error and ECC kicks in).
Wow didn't expect to get a reply so quickly! ThanksLameGuy64 wrote:Sorry, it was my bad that I only included the source and nothing else to actually get it to compile and work. I've made this development package which contains basically everything to compile an ISO of my game.
http://www.mediafire.com/file/ovzcoiac5 ... DevPack.7z
The only thing it lacks is XA audio is mainly because it would make the package pretty big if I included it. To compile, simply run the run_emu.bat program but before you do that, make sure your PsyQ SDK is set up correctly.
I hate to be a pain but there is another problem. I spent ages trying to figure it out to no avail. This is the error I'm getting:LameGuy64 wrote:Ah, you need to add libmcrd.lib to the list of library files to your SN.INI or PSYQ.INI file located in the same directory where ccpsx is located. That should get the code to compile.
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