PSX Blaster (USB Comms Link)

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Dedok179
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Post by Dedok179 » December 20th, 2019, 9:14 pm

szalay_1 wrote: December 19th, 2019, 6:30 am Getting starting..
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It's great that you are still recreating this project. It will be very interesting to know the results of all these works.

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Post by Administrator » January 8th, 2020, 12:59 am

Are you writing the code for it? The schematic needed to be updated too so I hope you know what you're doing with it otherwise you're wasting time/money :?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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szalay_1
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Post by szalay_1 » January 16th, 2020, 1:16 am

"It was worth a try once no ?"
I did it once.. and it won't work with regular XP/PAR.rom
"you're wasting time/money"
Probably yes, but we now know it doesn't work..
Like you said..Except if :
"It needs a lot of programming to get it to work as intended"

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Post by Orion_ » March 12th, 2024, 8:28 pm

I can confirm that the PSX Blaster design doesn't work.
I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible.
Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin where VCCIO is tied up to 3.5V.
I made the board and apart from the ROM booting (I used n00brom for testing), the USB chip is not recognized and the logic signal are bad (can't make RD_USB low at all)
I'm planing on making a new working cartridge for dev (like an xplorer cart but using USB)
Last edited by Orion_ on June 10th, 2024, 12:44 am, edited 1 time in total.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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szalay_1
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Post by szalay_1 » May 29th, 2024, 6:15 am

Yes, what I was afraid of..

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Post by Administrator » June 9th, 2024, 9:22 pm

Orion_ wrote: March 12th, 2024, 8:28 pm I can confirm that the PSX Blaster design doesn't work.
I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible.
Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin where VCCIO is tied up to 3.5V.
I made the board and apart from the ROM booting (I used n00brom for testing), the USB chip is not recognized and the logic signal are bad (can't make RD_USB low at all)
I'm planing on making a new working cartridge for dev (like an xplorer cart but using USB)
Wow okay. You took our open-source hardware design, tweaked it and gave zero thanks :naughty
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Orion_ » June 9th, 2024, 10:37 pm

Shadow wrote: June 9th, 2024, 9:22 pm Wow okay. You took our open-source hardware design, tweaked it and gave zero thanks :naughty
The entire board was redesigned, the 7805 was dropped, the logic and software was made from scratch.
should I give you credits just because I used an FT245 like you ? I don't think so.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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Post by Administrator » June 9th, 2024, 11:05 pm

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version.

We supported you years ago by buying a copy of Yopaz IceStar from your website and advertised your game on PSXDEV.NET. Yes it's an open-source project with no license, but something as trivial as a 'thanks' would have been nice at least.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Orion_ » June 10th, 2024, 12:31 am

whatever
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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Post by Administrator » June 10th, 2024, 1:05 am

Orion_ wrote: June 10th, 2024, 12:31 am
Shadow wrote: June 9th, 2024, 11:05 pm The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version.
I repeat, the only common thing between my cart and the psx blaster is the FT245.
You're misinterpreting the point, but anyway I hope the hardware helped you.
:null:
Orion_ wrote: June 10th, 2024, 12:31 am oh really, thank you for advertising a game I sold maybe less than 20 copies worldwide, this saved my life ...
Pas de problème! Perhaps if you worked on your attitude instead you'll sell a few more copies.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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