Hi!
Thanks for replays, so first things first

I have attached bios VAB.
Shadow if you know notes that would be great, or if you know address of timing routine that plays notes this is also great.
I have read more docs from no$psx (great emulator and nice docs) and author says that boot routine is copied/decompressed to ram and than executed, I have made ram snapshot hoping that I can try find seq that is possibly compressed in bios but there is none as Shadow suggested it is something custom because BIOS doesn't probably have SEQ player at least I haven't found any mention of it in no$psx documented bio calls.
Boot sound it self is pretty complex it uses 21 voice with 4 voices starting and others adding to it ...
I'm currently working on javascript webaudio WEB/SEQ simple player and possibly converter to mod format.
General idea for demo (on Amiga) is to recreate original PSX boot sequence and T-Rex demo, so far I'm just making javascript prototypes before I start asm coding on Amiga.
So far I have managed to make javascript/threejs/webgl TMD viewer and TIM texture loader.
Here is source with examples.
https://dl.dropboxusercontent.com/u/738 ... Viewer.zip
To run it you need to put TMDViewer folder on some web server to be able to load models. There are two html pages:
TMDViewer.html - You can see TMD models including textures provided in TIM format.
I didn't have enough models to be able to implement all features e.g. TIM loader only loads 8 bit textures because I don't have other formats. TMD loads only primitive types I had examples to test.
TRex.html - T-Rex from sony demo disk animated using morph targets that I managed to extract from exe.
I still need to fix walk animation but you can play with it.
Probably if there is enough interest I could make this open source on github for others to contribute to ti.
Quille
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