SOS to convert the AR code so that it works under caetla

BIOS, Controllers, Memory Cards, Serial I/O, Parallel I/O, etc.
Post Reply
lyokopsx
BANNED
BANNED
Posts: 34
Joined: February 14th, 2017, 1:18 am

SOS to convert the AR code so that it works under caetla

Post by lyokopsx » November 1st, 2017, 10:43 pm

Hello everyone

is there a solution to convert the AR code under the caetla clone

And thank you in advance

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2393
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: SOS to convert the AR code so that it works under caetla

Post by Shadow » November 2nd, 2017, 2:33 pm

The AR code is just raw machine binary code. It will work and boot on any ROM chip on the PSX bus, but of course, the PC interface won't work because it's missing the PAL chip.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

lyokopsx
BANNED
BANNED
Posts: 34
Joined: February 14th, 2017, 1:18 am

Re: SOS to convert the AR code so that it works under caetla

Post by lyokopsx » November 2nd, 2017, 10:55 pm

thank you in advance

but it does not work at home under the game ff9 and a teacher told me that I have to convert these code so that it works on the caetla clone port parallel

I ask him how but no repency for the moment

And thank you in advance

User avatar
CodeAsm
Active PSXDEV User
Active PSXDEV User
Posts: 65
Joined: January 13th, 2012, 12:41 am
I am a: Programmer, Student
IRC: codeasm
Steam: codeasm
Location: The Netherlands
Contact:

Re: SOS to convert the AR code so that it works under caetla

Post by CodeAsm » November 2nd, 2017, 11:36 pm

You mean you have trouble getting Action replay cheat codes to work a caetla card?
I never tried those codes but is there maybe some gameshark <> actionreplay conversion required? actualy, dont think so, after I read: https://gaming.stackexchange.com/questi ... codes-work ...

I cant seem to find a difference in how they work: http://wescastro.com/codetwink/cheats.c ... efault.htm seem to be for gameshark or action replay? are you using the right code for the right version of the game? PAL codes for pal game, US codes for US game ;)
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage

lyokopsx
BANNED
BANNED
Posts: 34
Joined: February 14th, 2017, 1:18 am

Re: SOS to convert the AR code so that it works under caetla

Post by lyokopsx » November 4th, 2017, 12:46 am

thank you in advance
CodeAsm wrote:You mean you have trouble getting Action replay cheat codes to work a caetla card?
yes
CodeAsm wrote: are you using the right code for the right version of the game? PAL codes for US game; US codes;
these code functions under the last version of gamechark psx and also under psx emulation cheater

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest