Hello everyone
is there a solution to convert the AR code under the caetla clone
And thank you in advance
SOS to convert the AR code so that it works under caetla
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Administrator Verified
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- PlayStation Model: H2000/5502
The AR code is just raw machine binary code. It will work and boot on any ROM chip on the PSX bus, but of course, the PC interface won't work because it's missing the PAL chip.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
thank you in advance
but it does not work at home under the game ff9 and a teacher told me that I have to convert these code so that it works on the caetla clone port parallel
I ask him how but no repency for the moment
And thank you in advance
but it does not work at home under the game ff9 and a teacher told me that I have to convert these code so that it works on the caetla clone port parallel
I ask him how but no repency for the moment
And thank you in advance
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CodeAsm Verified
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- Location: The Netherlands
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You mean you have trouble getting Action replay cheat codes to work a caetla card?
I never tried those codes but is there maybe some gameshark <> actionreplay conversion required? actualy, dont think so, after I read: https://gaming.stackexchange.com/questi ... codes-work ...
I cant seem to find a difference in how they work: http://wescastro.com/codetwink/cheats.c ... efault.htm seem to be for gameshark or action replay? are you using the right code for the right version of the game? PAL codes for pal game, US codes for US game
I never tried those codes but is there maybe some gameshark <> actionreplay conversion required? actualy, dont think so, after I read: https://gaming.stackexchange.com/questi ... codes-work ...
I cant seem to find a difference in how they work: http://wescastro.com/codetwink/cheats.c ... efault.htm seem to be for gameshark or action replay? are you using the right code for the right version of the game? PAL codes for pal game, US codes for US game

Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage
thank you in advance
yesCodeAsm wrote:You mean you have trouble getting Action replay cheat codes to work a caetla card?
these code functions under the last version of gamechark psx and also under psx emulation cheaterCodeAsm wrote: are you using the right code for the right version of the game? PAL codes for US game; US codes;
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