GameShark, Action Replay & Pro Comms Link pictures
GameShark, Action Replay & Pro Comms Link pictures
Few pictures of GameSharks.
Last edited by Type 79 on August 1st, 2013, 12:49 am, edited 1 time in total.
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I have a Pro 3.0 thanks to a friend who gave it to me
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- t0rxe
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Won't work. Those PCI-E parallel ports don't work with SPP mode and cause a lot of issues.Gradius wrote:Just buy a PCie Parallel port and you're good to go.
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Really? Well, I have one here, I still need to test it thought.t0rxe wrote:Won't work. Those PCI-E parallel ports don't work with SPP mode and cause a lot of issues.Gradius wrote:Just buy a PCie Parallel port and you're good to go.
- danhans42
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My laptop has a PCI-E LPT port in it which is ECP and it works just fine. Dont think it actually matters what mode you have it set to in Windows 2000/XP/7 etc as the IO driver used by the software talks to it directly. There are some PCI-E printer ports which are designed just for printing which are useless for this.
Only problem with the newer gameshark is that it is unsupported by caetla as far as I know.
Only problem with the newer gameshark is that it is unsupported by caetla as far as I know.
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Verified
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This kind of action replay are not to use with parallel port (even if it looks like)
it can be used only using a ISA comm link card. ISA port is obsolete in today standards.
you can only use the Xplorer action replay with a parallel port.
it can be used only using a ISA comm link card. ISA port is obsolete in today standards.
you can only use the Xplorer action replay with a parallel port.
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I confirmed you need to have a LPT1 or LPT2 in the ports 0x378 or 0x278 respectively, or it will not works!danhans42 wrote:My laptop has a PCI-E LPT port in it which is ECP and it works just fine. Dont think it actually matters what mode you have it set to in Windows 2000/XP/7 etc as the IO driver used by the software talks to it directly. There are some PCI-E printer ports which are designed just for printing which are useless for this.
The software is way too dumb and limited to "talk" to LPT in other way. So in case of PCIe it will not works, however somes PCI cards allows to be mapped on old default ports (see above), but these are rare today.
Btw, the real default port should be 0x3BC, but I always saw 0x378 since when I started to using 80286 (my 1st PC), back in 80's.
If we had the source code for GSPro tool it wouldn't be hard to readapt to today's standard. Or just to create a new totalio.sys (allowing new mapping).
AR/GS protocol:
http://hitmen.c02.at/files/docs/psx/GS32Comms.htm
Code example:
http://hitmen.c02.at/files/src/psx/GS32Comms.zip
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Unlike the Older AR/GS version 1 or 2, the Gameshark Pro V3.0 Is for use with a parallel port, not the comms link card.Orion_ wrote:This kind of action replay are not to use with parallel port (even if it looks like)
it can be used only using a ISA comm link card. ISA port is obsolete in today standards.
you can only use the Xplorer action replay with a parallel port.
Here's another PCB (photo taken by Charles MacDonald, some of the below PIC notes and schematics are from Charles, too):
Interestingly, this thing contains an 28pin PIC16C55 microprocessor. The GameShark Pro V3 photo from Type 79 does also seem to have a PIC on it (the small 8pin chip with blue marking, and text 12C50 or so; it's hard to read on the photo) (the other 8pin chips on the various PCBs are probably all 78L05 voltage regulators; though the part number isn't legible on all photos).
Schematics
http://dreamjam.co.uk/emuviews/old2012.php - GameShark and GoldFinger specs/schematics (at bottom of page)
http://dreamjam.co.uk/emuviews/old2011.php - Comms Link specs/schematics (at top of page)
Two cautions:
For the PIC: the schematic showing the connection to the Flash OE# is a mistake; the pin is not connected to anything.
For the Comms Link: There are DIP and SMD versions, official "Datel" versions, and supposedly unlicensed "Kent" versions. As far as I understood, Charles originally used a Datel card with DIP chips, and, after it broke, switched to using a Kent card with SMD chips (mentioning that here because the Comms Link schematic may contain info from the two PCB versions mixed together; though they should be working the same, so that mixing might be no problem at all).
Interestingly, this thing contains an 28pin PIC16C55 microprocessor. The GameShark Pro V3 photo from Type 79 does also seem to have a PIC on it (the small 8pin chip with blue marking, and text 12C50 or so; it's hard to read on the photo) (the other 8pin chips on the various PCBs are probably all 78L05 voltage regulators; though the part number isn't legible on all photos).
Schematics
http://dreamjam.co.uk/emuviews/old2012.php - GameShark and GoldFinger specs/schematics (at bottom of page)
http://dreamjam.co.uk/emuviews/old2011.php - Comms Link specs/schematics (at top of page)
Two cautions:
For the PIC: the schematic showing the connection to the Flash OE# is a mistake; the pin is not connected to anything.
For the Comms Link: There are DIP and SMD versions, official "Datel" versions, and supposedly unlicensed "Kent" versions. As far as I understood, Charles originally used a Datel card with DIP chips, and, after it broke, switched to using a Kent card with SMD chips (mentioning that here because the Comms Link schematic may contain info from the two PCB versions mixed together; though they should be working the same, so that mixing might be no problem at all).
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Last edited by nocash on August 25th, 2016, 10:08 am, edited 1 time in total.
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gwald Verified
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I got two carts, one blue (action replay label) on the left, grey no label... both have caetal v .35
Not sure if any of these are v3.
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Last edited by gwald on January 7th, 2016, 10:41 am, edited 1 time in total.
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Greg Verified
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I think you have two action replay, both are 3 chip config.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
Why are we taking pictures? I have 8 or 10 cartridges I could share pictures of they would prove useful.
Also, CommsLinkUSB is a thing? I want one.
Also, CommsLinkUSB is a thing? I want one.
- DD-Indeed
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Hey, I gotta ask couple questions. I just bought this for 10 bucks:
I already figured out, that it's a japanese made Action Replay-clone, made by Karat. If I did understand correctly, it uses this E.M.S V1.5 ROM in it. And the code list inside it is on txt-format, so it could be edited in PC. What's more, it includes build in modchip (if the information is correct).
Hopefully there would be someone, who knows about these to answer certain question that I have:
1. Since it's japanese device and I live in PAL-region with PAL console, does PAL codes work with that alongside genuine game discs I have ?
2. Is there any way to connect it to PC and tweak it with PC ?
3. Can I install different, better ROM to it ?
This is one page, where I found some good info about these devices:
http://xianaix.net/
Hopefully someone could help me with this, would be much appreciated.
I already figured out, that it's a japanese made Action Replay-clone, made by Karat. If I did understand correctly, it uses this E.M.S V1.5 ROM in it. And the code list inside it is on txt-format, so it could be edited in PC. What's more, it includes build in modchip (if the information is correct).
Hopefully there would be someone, who knows about these to answer certain question that I have:
1. Since it's japanese device and I live in PAL-region with PAL console, does PAL codes work with that alongside genuine game discs I have ?
2. Is there any way to connect it to PC and tweak it with PC ?
3. Can I install different, better ROM to it ?
This is one page, where I found some good info about these devices:
http://xianaix.net/
Hopefully someone could help me with this, would be much appreciated.
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1) Should do.
2) Yes but you need a FreeWing or a CommsLink ISA Card.
3) You should be able to put CAETLA, but it'll be useless for PC comms.
2) Yes but you need a FreeWing or a CommsLink ISA Card.
3) You should be able to put CAETLA, but it'll be useless for PC comms.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- DD-Indeed
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Matt wrote:1) Should do.
2) Yes but you need a FreeWing or a CommsLink ISA Card.
3) You should be able to put CAETLA, but it'll be useless for PC comms.
Thanks Shadow, much appreciated. So basically, it's useless thing nowadays, I can't just buy CommsLink USB cable or anything like that to be used with that ? Or will this kind of cable work with it ?
http://www.ebay.co.uk/itm/USB-2-0-Male- ... 1736470990
I dicussed about this on other forum and one guy over there told me about, that these cheat cartridges can harm your system, they apparrently burn something from the video chipset. I assume, that it could be about, that if you play import games with PAL system, it can harm the video chipset, if you haven't done some modifications to it, right ? He stated specifically about 5500-series consoles.
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Yeah it's useless except for using it as a cheat cartridge really.
No that cable won't work.
Err, that information is false.
No that cable won't work.
Err, that information is false.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- DD-Indeed
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Allright, thanks again, gotta just manually apply the codes to it then and hope that it works. Tried some codes with Medievil, but couldn't get it working. Gotta test out more, but finding PAL codes is difficult task nevertheless.Matt wrote:Yeah it's useless except for using it as a cheat cartridge really.
No that cable won't work.
Err, that information is false.
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Squaresoft74 Verified
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Try BSFree or GameHacking.DD-Indeed wrote:Gotta test out more, but finding PAL codes is difficult task nevertheless.
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