As I understand it, SVECTOR is used for local/object coordinates, and I assume a reasonable range for those might be something like -ONE to ONE.
But what about world coordinates? It looks like VECTOR is the type for those, allowing a larger range, but what is a reasonable range for world coordinates before doing camera transformations, etc.?
If someone has expected ranges for each coordinate system in the chain from local to screen, that would be really helpful! Thank you!
Reasonable range for world coordinates? VECTOR?
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There's a PDF and PowerPoint presentation from Sony describing the matrix's in better detail on the Technical Reference CD. That information should help you.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
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PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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