I had many soundfiles (.wav) from the game Sould Blade.
These files was converted in the wrong bit or sample-rate
because they way to fast and high pitched. The root of the
evil is, that they all in different wrong bit/samplerates
and a correction in the PlayStation sound specificated format
result not really what it should.
Is anyone known a psx sound tool which is able to detect
current rates and brings all files to the right way?
Sound Conversion...
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Use 'PSound' and manually find the right pitch.
If you need the Win32 EXE, just let me know and I'll put it up.
If you need the Win32 EXE, just let me know and I'll put it up.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Hye Shadow,
PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.
Thanks for the lead
PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.
Thanks for the lead
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