I need help with mod (sound)
- bizarro2011
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I need help with mod (sound)
how to convert?
sound.wav
to
sound.mod
sound.wav
to
sound.mod
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inc^lightforce Verified
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not possible.
"mod" is an old "Amiga Sound-Format". if you really need a "wav" to "mod" , you must! make samples/instruments of the "wav" and use "FastTracker 2" to compose a "mod" --> save to mod-file.
now you have a "yoursound.mod".
later you must convert "mod" to "hit" when using the Hitmod.player. with "mod2hit.com"
than compile to "C" to "O" --> load it into your PS1-exe.
if you have any Question or need a Script: ---> let me know.
"mod" is an old "Amiga Sound-Format". if you really need a "wav" to "mod" , you must! make samples/instruments of the "wav" and use "FastTracker 2" to compose a "mod" --> save to mod-file.
now you have a "yoursound.mod".
later you must convert "mod" to "hit" when using the Hitmod.player. with "mod2hit.com"
than compile to "C" to "O" --> load it into your PS1-exe.
if you have any Question or need a Script: ---> let me know.
- bizarro2011
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I just need to create the sound.mod
downloaded the FastTracker 2, but not know how to use.
to create the sound.mod
downloaded the FastTracker 2, but not know how to use.
to create the sound.mod
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inc^lightforce Verified
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you must load your Wav Sound into a cutting sound programm. i use Soundforge. in soundforge make instruments from the wav-file. drums, snares, synth, fx ---> save them all to short "samples.wav"
open FastTracker. load instruments in free slots ( your created wav-samples)
now go into the pattern section and compose a song with the loaded instruments. later you can save this song as : "yoursound.mod"
if you don't know how to use fasttracker, you can view some Tutorials on Youtube or send me your WAV-File and i make a mod sound for you. not the same but just the intro or so.
open FastTracker. load instruments in free slots ( your created wav-samples)
now go into the pattern section and compose a song with the loaded instruments. later you can save this song as : "yoursound.mod"
if you don't know how to use fasttracker, you can view some Tutorials on Youtube or send me your WAV-File and i make a mod sound for you. not the same but just the intro or so.
- bizarro2011
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Fasttracker 2 dria the mod, I'll try to understand it.
to ask the right questions.
to ask the right questions.
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inc^lightforce Verified
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the easiest way is: load a "*.mod" sound file into fasttracker 2 and see what it does.
like i said: i can compose for you the mod file by your wav.
like i said: i can compose for you the mod file by your wav.
- bizarro2011
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I want to put sound on my Arkanoid.
here http://www.mediafire.com/?k7l697v4ic4o0ze
just create a mod that I create and put on the hit program.
here http://www.mediafire.com/?k7l697v4ic4o0ze
just create a mod that I create and put on the hit program.
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inc^lightforce Verified
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okay. i make a song later. do you know how to use mod-sound in your SCRIPT?
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inc^lightforce Verified
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unfortunately my fasttracker does not work on my system anymore. but i found some MOD Sounds you may like and sounds close to your wav file.
download here: http://rghost.net/46972406
if you don't know how to include a modfile into a demo or program feel free to ask.
download here: http://rghost.net/46972406
if you don't know how to include a modfile into a demo or program feel free to ask.
- bizarro2011
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(using the program) I believe so, ask if you need help.
but the queeu really want to know is how to create the mod,
I will use that oarquivo sujeriu as a test.
but the queeu really want to know is how to create the mod,
I will use that oarquivo sujeriu as a test.
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inc^lightforce Verified
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if you wanna make a MOD File you must create Instruments of your wav-Song. 8bit/ 22kHz
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod
now you have a compatible Modfile for Hitmens PS1 Modplayer
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod
now you have a compatible Modfile for Hitmens PS1 Modplayer
WAV is a composite file, MOD is sequenced. Two completely different format types, best to read up on VGM 101.
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inc^lightforce Verified
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if you wanna make a MOD File you must create Instruments of your wav-Song.
EDIT:
if you create Intruments by *.WAV Files it must have the following Settings:
8bit/ Samplerate: 8.000
or use old AMIGA *.IFF standard
settings for Export to a valid *.wav instrument:
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod AMIGA Linear Table
now you have a compatible Modfile for Hitmens PS1 Modplayer
you can also check my "mod sound file" for your own pleasure. i made this track in 2002 with FastTracker 2 and only *.wav instruments.
EDIT:
if you create Intruments by *.WAV Files it must have the following Settings:
8bit/ Samplerate: 8.000
or use old AMIGA *.IFF standard
settings for Export to a valid *.wav instrument:
~ now start Fasttracker2
~ load the Instruments into the Sample Slots
~ compose a song in the Pattern
~ save as ---> yoursong.mod AMIGA Linear Table
now you have a compatible Modfile for Hitmens PS1 Modplayer
you can also check my "mod sound file" for your own pleasure. i made this track in 2002 with FastTracker 2 and only *.wav instruments.
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Hello, i have almost the same question, i want to play an mod in my script, but in my case i already have an .mod/.hit, but i cant add it to my script. Could you please make an simple script showing how to play the file "music.hit" directly from the cd? Thanks in advice ^^
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inc^lightforce Verified
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not working
cheers
There has been an open source remake of that old player by Nicolas Noble..
See here :- https://github.com/grumpycoders/pcsx-re ... /modplayer
However you still need to load the data into memory from either CD, serial, parallel or by including it in your EXE
See here :- https://github.com/grumpycoders/pcsx-re ... /modplayer
However you still need to load the data into memory from either CD, serial, parallel or by including it in your EXE
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inc^lightforce Verified
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have you testet the player in a demo? hitmod is not the best but i using it since 1998
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Administrator Verified
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Actually the XM player by Jason Page for the PSX is even betterinc^lightforce wrote: ↑April 22nd, 2021, 11:00 am have you testet the player in a demo? hitmod is not the best but i using it since 1998
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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inc^lightforce Verified
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never seen this player. can you post a link? which size have it?Shadow wrote: ↑May 26th, 2021, 2:53 pmActually the XM player by Jason Page for the PSX is even betterinc^lightforce wrote: ↑April 22nd, 2021, 11:00 am have you testet the player in a demo? hitmod is not the best but i using it since 1998
Last edited by inc^lightforce on January 28th, 2023, 9:29 am, edited 2 times in total.
- Dedok179
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inc^lightforce wrote: ↑June 1st, 2021, 1:00 amnever seen this player. can you post a link? what sice have it?Shadow wrote: ↑May 26th, 2021, 2:53 pmActually the XM player by Jason Page for the PSX is even betterinc^lightforce wrote: ↑April 22nd, 2021, 11:00 am have you testet the player in a demo? hitmod is not the best but i using it since 1998
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