I present, Sir. Oinks-A-Lot

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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Shadow
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PlayStation Model: H2000/5502

I present, Sir. Oinks-A-Lot

Post by Shadow » October 23rd, 2014, 3:09 pm

I have not placed him into a 3D engine just yet, but I plan to later on sometime :P
Please let me know if the tri and quads are wrong or could be better, and please let me know if there is a better way to texture.

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http://simpsons.wikia.com/wiki/Sir_Oinks-A-Lot

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OINK.zip

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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

AmiDog
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Re: I present, Sir. Oinks-A-Lot

Post by AmiDog » October 24th, 2014, 12:52 am

Cute! Me likes :-)

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