I made a TMD file, what's next ?

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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New Nova
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I made a TMD file, what's next ?

Post by New Nova » July 15th, 2023, 1:30 am

Hello there, long time no see !

Yup, it's been quite a long time since I didn't post anything here, but I want to finally work on a new PSX project !
Long story short, I'm into the demoscene now ! :dance

But it's been YEARS since I touched code. Anyway !

For my new project, I want to be able to load an TMD file, converted from an RSD file. I made the model with Lightwave 4 (yup), and it's a simple cube.

Now.... How to load it ?

I checked some PSX samples from the official library, but it's a bit complex for a newbie, I just want to load a cube :crying

So, can anyone clue me in ? Maybe I missed something in the documentation, or there's already a simple example, without any Pad stuff and other more complex movements.

Movements are cool, since I want my cube to rotate, but first, I need to handle the file itself !

I must precise there :
I'm using Runtime Library 4.7, on Windows 98, using the official tools.

Many thanks to the people who will help me !
PSX LIVES ON !
Development PC : Compaq PC, Intel Pentium III 600MHz, 256MB RAM, NVIDIA GeForce4 MX 440 (AGP)
Development Unit : DTL-H2000 board + DTL-H2010 CD-ROM drive
Retail Unit : SCPH-1002 + XplorerFX + caetla + modchip + activity LED mod

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Post by inc^lightforce » July 17th, 2023, 2:38 am

you mean something like this stuff that i made 2 years ago ?

https://www.psxdev.net/forum/viewtopic. ... 283#p20283



I can write you a simple Code that handle 3D objects.

It is also possible to create a Video, how to build a 3d object and how
you must convert this one to prepare it at least to use it in your
code for a successfully compilation.

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