Problem with .Tim files
- wildmonkeydan
- Interested PSXDEV User
- Posts: 7
- Joined: Mar 03, 2021
- I am a: Programmer, Artist
- PlayStation Model: SCPH-5501
Problem with .Tim files
I have 3 images I have put in the first available area that isn't the frame buffer, all 4 bit with cluts in the bottom right. The first .Tim draws correctly, whilst the others draw with a 2 pixel wide bar, containing the two most used colours in the image, that stretches the height of the image (the images are different lengths but the bar is always as high as the images length). I can't be the clut and the original image doesn't contain this bar. If it makes any difference, I'm using black as transparency.
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