Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
- C Programming Expert
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- Joined: Dec 19, 2012
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- PlayStation Model: SCPH-5502
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This function makes a 1024x512px rectangle in the framebuffer (coordinates x0, y0) with the colour black
It is very useful to ensure no garbage is seen whilst loading in new images, or you wish to clear the entire framebuffer. It should be called (once) in your video mode setup stage.
Code: Select all
setRECT(&rectTL, 0, 0, 1024, 512);
ClearImage2(&rectTL, 0, 0, 0);
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- Curious PSXDEV User
- Posts: 17
- Joined: Feb 05, 2013
Nice...thanks for the post.
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