Does anyone knows if there's a way to recreate a doom like (raycasting) graphic system?
Thanks a lot!
ThanksLameGuy64 wrote:Using raycasting on the PSX would be very inefficient, you're better off rendering the 'world' as a model like what I'm doing for my upcoming Project Scarlet 3D engine.
Amazing! ThanksCosmoGuy wrote:Hi
Bisqwit makes an example about how it works while coding it and showing examples:
[youtube]http://www.youtube.com/watch?v=HQYsFshbkYw[/youtube]
Yea, that's a shame..Matt wrote:That's actually a really cool channel. Thanks CosmoGuy
Problem with the PSX is there is no FPU, so using floats will result in absolute horrible performance.
Everything will have to be int based.
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