Hello,
Can someone help me understand how the coordinates of the polygons POLY_F3/F4 FT3/FT4 G3/G4 GT3/GT4 etc. work? Because in the LibRef47.pdf documentation, the coordinates are in 2D because there is no Z component.
Are these coordinates in VRAM?
Are these exclusively 2D polygons?
Thank you for your answers.
(Google Translate)
Polygons POLY_F3/F4 FT3/FT4 G3/G4 GT3/GT4
This early GPU doesn't do transform and lighting, that's done on the CPU with the help of the GTE.
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