Polygons POLY_F3/F4 FT3/FT4 G3/G4 GT3/GT4

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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Pepe31
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Polygons POLY_F3/F4 FT3/FT4 G3/G4 GT3/GT4

Post by Pepe31 » April 23rd, 2025, 6:32 pm

Hello,

Can someone help me understand how the coordinates of the polygons POLY_F3/F4 FT3/FT4 G3/G4 GT3/GT4 etc. work? Because in the LibRef47.pdf documentation, the coordinates are in 2D because there is no Z component.
Are these coordinates in VRAM?
Are these exclusively 2D polygons?

Thank you for your answers.
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djmips
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Post by djmips » April 29th, 2025, 8:07 am

This early GPU doesn't do transform and lighting, that's done on the CPU with the help of the GTE.

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