Hello, I got a serious problem, and I don't know exactly what was caused. When I use hi-res mode on my Real Console, it looks glitchy, and transparently. I really don't know what is going on, I'm very confused!
I also looked in OT, seems to be okay enough.
And on Emulators doesn't happen like that, maybe it caused from the Real Console only? Maybe I was wrong at my code...
Here's my source code, in case that I was wrong at my code.
Hi-res looks glitchy on Real Console?
- MihaiGamerXD
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- Joined: Mar 09, 2019
- I am a: Programmer
- PlayStation Model: SCPH-1001
Hi-res looks glitchy on Real Console?
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Administrator Verified
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You should reset callbacks before initialising new ones.
Check your GPU buffer positions and setup flags.
IE:
GsNONINTER
GsDefDispBuff(0, 0, 0, SCREEN_HEIGHT);
Check your GPU buffer positions and setup flags.
IE:
GsNONINTER
GsDefDispBuff(0, 0, 0, SCREEN_HEIGHT);
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- MihaiGamerXD
- Active PSXDEV User
- Posts: 38
- Joined: Mar 09, 2019
- I am a: Programmer
- PlayStation Model: SCPH-1001
Ok... Used GsINTER and GsDefDispBuff(0,0,0,0), same problem.
Got it. Seems to be okay on emulator, didn't tested on real console, I'll edit the post when I have tested.
EDIT: SAME PROBLEM!!!
EDIT 2: Seems to be a bug in NTSC resolution (640x480), the screen is shaking. Maybe caused by GsINTER, I'll try using GsNONINTER, but I can't test right now cuz my CD drive from my PC is now broken, so I'll respond later.

EDIT 3: Alright, I got the another CD drive, I burned my homebrew game to disc, I have tested on my real console, and I got the same problem. Changed GsNONINTER back to GsINTER, also the resolution to PAL resolution (640x512), then I added new flag, GsRESET3, same problem.

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- C Programming Expert
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I was running into the same issue. Look at LIBOVR46.PDF (Basic Graphics Library page 8-45)
Here's a direct link to that page: http://static.wituz.com/static/dropbox/ ... F#page=129
I found some sample code for the solution in the Programmers Tool CD 2.2. Go to this folder for the example project: PSX\SAMPLE\GRAPHICS\MISC\GETODE
Here's a direct link to that page: http://static.wituz.com/static/dropbox/ ... F#page=129
I found some sample code for the solution in the Programmers Tool CD 2.2. Go to this folder for the example project: PSX\SAMPLE\GRAPHICS\MISC\GETODE
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