A look Inside the Final Fantasy VII PSX Game Engine

Confidential documents, images and information by Sony and miscellaneous hackers for the PlayStation 1
Post Reply
User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2232
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

A look Inside the Final Fantasy VII PSX Game Engine

Post by Shadow » June 15th, 2012, 9:17 pm

A look Inside the Final Fantasy VII PSX Game Engine

Image

Image

Kernel Functionality
Memory Management
RAM Management
PSX VRAM Management
PSX CD-ROM Management

Low Level Libraries
PC to PSX Comparison
Data Archives
BIN Archive format
LZS Compressed archive for PSX
LGP Archive format for PC

TIM texture data format for PSX
TIM File Format
TEX texture data format for PC
File Formats For 3D Models
Model format for PSX
Model formats for PC
HRC Hierarchy data format for PC
RSD Resource Data format for PC
Polygon data format for PC
gears.pdf
A look Inside the Final Fantasy VII PSX Game Engine
(2.6 MiB) Downloaded 1418 times
Attachments
final_fantasy_vram.png
Final Fantasy VRAM
(10 KiB) Downloaded 118 times
final_fantasy_tim.png
Final Fantasy TIM
(821.67 KiB) Downloaded 115 times
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest