A look Inside the Final Fantasy VII PSX Game Engine

Confidential documents, images and information by Sony and miscellaneous hackers for the PlayStation 1
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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2262
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

A look Inside the Final Fantasy VII PSX Game Engine

Post by Shadow » June 15th, 2012, 9:17 pm

A look Inside the Final Fantasy VII PSX Game Engine

Image

Image

Kernel Functionality
Memory Management
RAM Management
PSX VRAM Management
PSX CD-ROM Management

Low Level Libraries
PC to PSX Comparison
Data Archives
BIN Archive format
LZS Compressed archive for PSX
LGP Archive format for PC

TIM texture data format for PSX
TIM File Format
TEX texture data format for PC
File Formats For 3D Models
Model format for PSX
Model formats for PC
HRC Hierarchy data format for PC
RSD Resource Data format for PC
Polygon data format for PC
gears.pdf
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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