Code: Select all
PSX Gameshark Code Format
30xxxxxx 00dd ;-8bit Write [aaaaaa]=dd
80aaaaaa dddd ;-16bit Write [aaaaaa]=dddd
Below for v2.2 and up only
D0aaaaaa dddd ;-16bit/Equal If dddd=[aaaaaa] then (exec next code)
D1aaaaaa dddd ;-16bit/NotEqual If dddd<>[aaaaaa] then (exec next code)
D2aaaaaa dddd ;-16bit/Less If dddd<[aaaaaa]<dddd? then (exec next code)
D3aaaaaa dddd ;-16bit/Greater If dddd>[aaaaaa]>dddd? then (exec next code)
E0aaaaaa 00dd ;-8bit/Equal If dd=[aaaaaa] then (exec next code)
E1aaaaaa 00dd ;-8bit/NotEqual If dd<>[aaaaaa] then (exec next code)
E2aaaaaa 00dd ;-8bit/Less If dd<[aaaaaa]<dd? then (exec next code)
E3aaaaaa 00dd ;-8bit/Greater If dd>[aaaaaa]>dd? then (exec next code)
10aaaaaa dddd ;-16bit Increment [aaaaaa]=[aaaaaa]+dddd
11aaaaaa dddd ;-16bit Decrement [aaaaaa]=[aaaaaa]-dddd
20aaaaaa 00dd ;-8bit Increment [aaaaaa]=[aaaaaa]+dd
21aaaaaa 00dd ;-8bit Decrement [aaaaaa]=[aaaaaa]-dd
Below for v2.41 and up only
D4000000 dddd ;-Buttons/If If dddd=JoypadButtons then (exec next code)
D5000000 dddd ;-Buttons/On If dddd=JoypadButtons then (turn on all codes)
D6000000 dddd ;-Buttons/Off If dddd=JoypadButtons then (turn off all codes)
C0aaaaaa dddd ;-If/On If dddd=[aaaaaa] (turn on all codes)
Below probably v2.41, too (though other doc claims for v2.2)
5000nnbb dddd ;\Slide Code aka Patch Code aka Serial Repeater
aaaaaaaa ??ee ;/for i=0 to nn-1, [aaaaaaaa+(i*bb)]=dddd+(i*??ee), next i
00000000 0000 ;-Dummy (do nothing?) needed between slides (CD version only)
Below probably v2.41, too (though other doc claims for ALL versions)
C1000000 nnnn ;-Delays activation of codes by nnnn (4000-5000 = 20-30 sec)
C2ssssss nnnn ;\Copy ssss bytes from 80ssssss to 80tttttt
80tttttt 0000 ;/
Notes
A maximum of 30 increment/decrement codes can be used at a time.
A maximum of 60 conditionals can be used at a time (this includes Cx codes).
Increment/decrement codes should (must?) be used with conditionals.
Unknown if greater/less conditionals are signed or unsigned.
Unclear if greater/less compare dddd by [aaaaaa], or vice-versa.
Unknown if 16bit codes do require memory alignment.
Links
http://gamehacking.org/faqs/hackv500c.html - cheat code formats
http://doc.kodewerx.org/hacking_psx.html - cheat code formats
http://gamehacking.org/wiki/Code_Types_(Playstation) - cheat code formats