[PocketStation] NyanCat
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Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
[PocketStation] NyanCat
Well, you probably never expected it,
I probably never expected to waste one day of my life doing it,
but here it is, for your Entertainment...
Nyan Cat for the PocketStation
http://onorisoft.free.fr/ps/ps.htm#Demos
You can emulate this little thing on the NO$GBA emulator (which include a PocketStation emulator since the 2.7 version)
http://nocash.emubase.de/gba.htm
Please donate to this awesome guy !
You can view it in action on a real PocketStation here:
Or you can upload it on your PocketStation using my PocketStation Save Manager:
http://onorisoft.free.fr/psx/psx.htm
(see at the bottom of the page)
I probably never expected to waste one day of my life doing it,
but here it is, for your Entertainment...
Nyan Cat for the PocketStation
http://onorisoft.free.fr/ps/ps.htm#Demos
You can emulate this little thing on the NO$GBA emulator (which include a PocketStation emulator since the 2.7 version)
http://nocash.emubase.de/gba.htm
Please donate to this awesome guy !
You can view it in action on a real PocketStation here:
Or you can upload it on your PocketStation using my PocketStation Save Manager:
http://onorisoft.free.fr/psx/psx.htm
(see at the bottom of the page)
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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LameGuy64 Verified
- Psy-Q Enthusiast
- Posts: 388
- Joined: Apr 10, 2013
- I am a: Hobbyist Game Developer
- Motto: Commercial or not, play it!
- PlayStation Model: H2000/7000
- Location: Philippines
- Contact:
Haha! Nice one. Did you make it entirely in assembly as I can't find the PocketStation SDK anywhere.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
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Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
There seems to be no Pocketstation SDK, but there are full PDF doc in the PSY-Q SDK cd "pdahware.pdf" & "PDAKern.pdf", also there is an assembly example in "psx\sample\MCX\beta\PDASMPL\"
But I mainly used the Miko.Hoshina Pocket Library for PocketStation, it's an old C library that I found back then on old japanese website, I made my own C lib from it and the no$psx spx doc, using devkitarm compiler.
I might release the lib & tools someday.
But I mainly used the Miko.Hoshina Pocket Library for PocketStation, it's an old C library that I found back then on old japanese website, I made my own C lib from it and the no$psx spx doc, using devkitarm compiler.
I might release the lib & tools someday.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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Shendo Verified
- C Programming Expert
- Posts: 250
- Joined: Mar 21, 2012
- I am a: Programmer
- Motto: Never settle
- PlayStation Model: SCPH-7502
- Discord: ShendoXT
- Location: Croatia, EU
Nice
It would be awesome to see a release of the tools you used to make this.
It would be awesome to see a release of the tools you used to make this.
Dev console: SCPH-7502, FreePSXBoot, CH340 serial cable.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
I also posted my dev kit, which is usable using devkitarm.
Could it be possible to move this topic as well as my other "bios tool" topic in the Software section ?
maybe it is more appropriate than the miscellaneous section
Could it be possible to move this topic as well as my other "bios tool" topic in the Software section ?
maybe it is more appropriate than the miscellaneous section
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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