Hi
Did anyone tried to do that?
The IDE is very flexible so it's possible probably. Unfortunately i don't know how to set up such exotic compiler stuff like PSYQ in C::B.
Sorry for such a n00bish question but i want to have better conditions to code.
If anyone know how to do that, reply here.
Regards, CosmoGuy .
How to configure Code::Blocks to work with PSXSDK?
- bizarro2011
- Serious PSXDEV User
- Posts: 118
- Joined: Mar 27, 2012
- Location: Brazil
I use the code block as editoor (he's very good)
I compile in prompt
I compile in prompt
You can make a .bat file, which executes commands necessary for compilation(psymake, cpe2x).
And you might need to, somehow, make C::B to run it. Or, you can run it manually, which still speeds up developement.
And you might need to, somehow, make C::B to run it. Or, you can run it manually, which still speeds up developement.
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