How to undo a PAL-M to NTSC modification on SCPH - 7501

General information to do with the PlayStation 1 Hardware. Including modchips, pinouts, rare or obscure development equipment, etc.
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Luiz
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How to undo a PAL-M to NTSC modification on SCPH - 7501

Post by Luiz » July 5th, 2020, 10:27 pm

Hello,

I am from Brazil, here we have a different color system. It is a PAL-M, something like a 60Hz PAL. Because this all psx that came here in the 90's were modified from NTSC to PAL-M.

This weekend I tried to remove this modification from my PSX model SCPH - 7501, but something got wrong. Could someone help me?

I will try to explain what have happened. I have opened my psx and found this mod there.
IMG_20200704_095516752_HDR.jpg
This circuit in the left is the new crystal to achieve the PAL-M, but the original one is placed there yet. So I read that if I want to return my video game to NTSC all that I need to do was remove these wires.

Here another pictures:
Un.png
Well.., I removed the four wires but the image has turned horrible? Something like an RF signal with bad antenna.

My question is: has someone of the forum who already removed this type of modification? Are there any other point to be aware? I read that in the other side of the board there had to be a welding point too. But on my board there is not.

Could some one help me?

I think that the mod from NTSC to PAL-M is pretty like the one from NTSC to PAL. This is the reason that I came here :)

Best Regards.
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Post by Administrator » July 28th, 2020, 4:27 am

There might be other mods done to the board somewhere (such as a trace cut or a pin has been lifted), so repairing it might be a bit tricky. It looks like they made their own colour frequency circuit (albeit, a horrible one) so look around the area where it was soldered for additional modifications. They might have disabled the original colour frequency line.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

naytai
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PlayStation Model: SCPH-5501

Post by naytai » Yesterday, 1:34 am

Hello,
Did you find any solution?
I'm having the same problem

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