[INTRO] AbeTro
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Do not submit your PlayStation games or programs here!
Please submit them under 'Homebrew (General)'.
Do not submit your PlayStation games or programs here!
Please submit them under 'Homebrew (General)'.
[INTRO] AbeTro
AbeTro
Players: -
Memory Card: -
Genre: Intro
Controller: -
Time to Complete: 4 weeks
Languages: Eng
SDK: PSY-Q
Hello guys,
I'm glad to post my really first psx intro. This is the final work of about 1 month of coding ! (starting from the basics)
I released the FULL SOURCE CODE, so if u want you can have a look and start to learn psx coding!
If you download it, please leave feedback!
PS: I'll add this work on my website when I've got some free time...
PPS: The source code is heavily commented, so dont worry
AbeTro PS Executable Download & Source Code: http://www.avanaboy-console.com/psx/releases/abetro.rar
Hi,
Thanks for your work. I've just downloaded it and I'll read it carefully. Always I've been interested to program the PSX but I never saw a good tuto for start.
Thanks!
Thanks for your work. I've just downloaded it and I'll read it carefully. Always I've been interested to program the PSX but I never saw a good tuto for start.
Thanks!
-
Verified
- Cybdyn Systems
- Posts: 406
- Joined: Jan 13, 2012
- I am a: Embedded Developer (MCU & FPGA)
- PlayStation Model: 5502
- Location: Belarus (Minsk)
thanks to AbeTro i saw source, then dissasembled ps-exe and chek out how to setup NTSC defs for correcly work of ps gpu for my NTSC dvd-portable .... )))
Nice cybdyn ! That is a really good news
Tnx!Good code.
You are welcomeUriccardo wrote:Tnx!Good code.
- bizarro2011
- Serious PSXDEV User
- Posts: 118
- Joined: Mar 27, 2012
- Location: Brazil
you know how to use winbin2scr?
tim and TMD so it creates:
static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------
tim and TMD so it creates:
static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------
I've used bin2h to make the .h of images
- bizarro2011
- Serious PSXDEV User
- Posts: 118
- Joined: Mar 27, 2012
- Location: Brazil
worked, thanks
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