Source code link: https://github.com/Galbar/GGJ-2017
BIN/CUE image: https://github.com/Galbar/GGJ-2017/tree/master/Bin
Short video showing gameplay under real hardware:
https://invidious.snopyta.org/watch?v=tPisBxHv-cI
Screenshots:
![Image](http://ggj.s3.amazonaws.com/styles/game_content__wide/s3/games/screenshots/intro_0.png?itok=C_MbKJwX)
![Image](http://ggj.s3.amazonaws.com/styles/game_content__wide/s3/games/screenshots/mainmenu_0.png?itok=j8qgzoUU)
![Image](http://ggj.s3.amazonaws.com/styles/game_content__wide/s3/games/screenshots/play2.png?itok=UAtVcVZ5)
It should work both with one or two joypads. In fact, also had the same problem with other PSXSDK-based games. AFAIK, PSXSDK uses SIO for pad management instead of BIOS routines since many versions ago. Could it be somehow related to this?nocash wrote:I've got it working in no$psx to reach the screen with Play / Credits buttons, but then it seems to hang there. Or, wait, does it require two joypads, and is supposed to 'hang' with only one joypad?
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