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Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

Need help for the Yaroze SDK? Ask a question or look for an answer here. For programming questions or anything else, please see the PlayStation 1 section since the Yaroze has the exact same hardware as a normal PlayStation
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Net Yaroze Boot Disc (Cracked) for SIOCONS.exe

Post by Shadow » January 16th, 2013, 7:17 pm

This is the Net Yaroze (DTL-H3000) Boot Disc used for SIOCONS.exe.
It has been cracked (no access card needed), and patched for Europe (PAL).

I have fixed this disc by re-mastering it, so the annoying boot time is now fixed compared with other versions floating around the Internet (took me just over an hour to recreate the CTI sheet).

If anyone want's to know how it is cracked, search the original disc image for:
F3 B6 01 0C 00 00 00 00 D2 BF 01 08 00 00 00 00.

If anyone wants to know the Gameshark codes to patch it, they are:
8006FF90 0000
8006FF92 0000
8006FF88 0000
8006FF8A 0000


http://psxdev.net/downloads/DTL_S3035_CRACKED.zip
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by gwald » January 6th, 2016, 3:18 pm

Hi,
Just letting you know this ISO doesn't work.
I've downloaded it and extracted the ISO correctly, burning and mounting in linux fails.
The uncracked one works fine, but its a CUE/BIN, I'll try recreating it per your info.
Cheers

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Post by Shadow » January 6th, 2016, 3:26 pm

gwald wrote:Hi,
Just letting you know this ISO doesn't work.
I've downloaded it and extracted the ISO correctly, burning and mounting in linux fails.
The uncracked one works fine, but its a CUE/BIN, I'll try recreating it per your info.
Cheers
What console did you boot it on?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by LeqiWi » September 27th, 2022, 8:28 am

Hi,
I'm going to acquire a japanese net yaroze next month, it is complete in box except for the access card.
Do these gameshark codes work for the japanese version of the net yaroze disc ?

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Post by Shadow » September 27th, 2022, 7:06 pm

The PS-EXE in the disc image is Japanese licensed, so I assume it will be Japanese based.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by LeqiWi » September 27th, 2022, 7:24 pm

Shadow wrote: September 27th, 2022, 7:06 pm The PS-EXE in the disc image is Japanese licensed, so I assume it will be Japanese based.
So it means the gameshark codes will not work with the japanese version (DTL-S3030 boot disk) ? If so, is it complicated to find the correct values to modify with a gameshark to make it boot without an access card ? I have installed the no$psx emulator and booted the japanese iso but it seems to emulate the access card since it displays "OK" when checking for an access card, so I wasn't able to track down the line that checks if the access card is plugged in during debug.

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Post by Shadow » September 27th, 2022, 10:06 pm

It works under NO$PSX because the image I uploaded is cracked already. Also, the Gameshark codes are the offset in memory where the check takes place (that's assuming they are infact the codes for the Japanese disc).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by LeqiWi » September 27th, 2022, 11:09 pm

Ok so that means that if I use an action replay and input the following gameshark codes :
8006FF90 0000
8006FF92 0000
8006FF88 0000
8006FF8A 0000
I will be able to use the japanese boot disk (DTL-S3030) on my net yaroze ?
Sorry if I am being insistant, I want to be sure before buying the net yaroze I saw that I will be able to develop games on it since it's pretty expensive.
Thank you for your patience.

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Post by Shadow » September 28th, 2022, 5:41 am

LeqiWi wrote: September 27th, 2022, 11:09 pm Ok so that means that if I use an action replay and input the following gameshark codes :
8006FF90 0000
8006FF92 0000
8006FF88 0000
8006FF8A 0000
I will be able to use the japanese boot disk (DTL-S3030) on my net yaroze ?
Sorry if I am being insistant, I want to be sure before buying the net yaroze I saw that I will be able to develop games on it since it's pretty expensive.
Thank you for your patience.
I wouldn't recommend buying and using a Net Yaroze to develop games. It's a waste of your money and a horrible way to do it (it's slow, limited and you can't use modern tools). Instead use Psy-Q under Visual Studio Code.

https://github.com/NDR008/VSCodePSX

Start making stuff under emulation first (use NO$PSX or DuckStation) and then once you've spent over 3 months doing that, start looking into getting your code onto your real PlayStation console either by using an USB FTDI adapter connected to the serial port or a development cartridge like PSIO.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by LeqiWi » September 28th, 2022, 6:56 am

Thank you for the tips, you are right, I will definitely going to start developing games using emulation.
As for the net yaroze, in the end, I think I'm going to get it for my personal video game collection and once my first game is finished, I'll try to play on it just for the fun of it.
Thank you for taking the time to respond to my questions, have a nice day ! :)

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Post by brill » October 3rd, 2022, 6:18 pm

Dongle Crack for DTL-S3030 (Japanese Boot Disc for the Net Yaroze/PlayStation)

80077628 0000
8007762A 0000
80077630 0000
80077632 0000
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by Shadow » October 3rd, 2022, 9:40 pm

brill wrote: October 3rd, 2022, 6:18 pm Dongle Crack for DTL-S3030 (Japanese Boot Disc for the Net Yaroze/PlayStation)

80077628 0000
8007762A 0000
80077630 0000
80077632 0000
Excellent! So the codes I have in my OP are in fact for a different region of the disc.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by brill » October 4th, 2022, 12:07 pm

Shadow, yes, the Access Card verification codes on the European and Japanese discs are different.

Some disassembled listing

For DTL-S3035 (Europe Boot-CD)

Code: Select all

8006FF80 loc_8006FF80:
8006FF80        li      $a0, aNotFound   # "NOT FOUND\r"
8006FF88        jal     sub_8006DBCC     # Replace with the NOP command
8006FF8C        nop
8006FF90        j       loc_8006FF48     # Replace with the NOP command
8006FF94        nop
For DTL-S3030 (Japanese Boot-CD)

Code: Select all

80077620 loc_80077620:
80077620        li      $a0, aNotFound   # "NOT FOUND\r"
80077628        jal     sub_800756DC     # Replace with the NOP command
8007762C        nop
80077630        j       loc_800775E8     # Replace with the NOP command
80077634        nop
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by Shadow » October 4th, 2022, 1:23 pm

brill wrote: October 4th, 2022, 12:07 pm Shadow, yes, the Access Card verification codes on the European and Japanese discs are different.
Of course they would be. The program is ran from memory at a completely different location, but my confusion was that the codes I had in my original post were in fact for the Japanese disc (when it turns out as we now know that they are not) :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by LeqiWi » January 13th, 2023, 9:54 pm

brill wrote: October 3rd, 2022, 6:18 pm Dongle Crack for DTL-S3030 (Japanese Boot Disc for the Net Yaroze/PlayStation)

80077628 0000
8007762A 0000
80077630 0000
80077632 0000
Thank you so much ! Just tested it on original hardware, it works ! :D

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Post by brill » January 17th, 2023, 1:59 pm

LeqiWi wrote: January 13th, 2023, 9:54 pm ...
Thank you so much ! Just tested it on original hardware, it works ! :D
I was sure it worked, but thanks for the confirmation.
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by alexfree » April 10th, 2023, 11:52 am

Hmm maybe these codes would be useful to add to the Tonyhax International anti-piracy bypass system?

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