Programmer Header for PSXDEV.net Tutorials or Examples

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
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Programmer Header for PSXDEV.net Tutorials or Examples

Post by Shadow » June 3rd, 2013, 4:40 pm

Use this title in your source code if you make a tutorial for PSXDEV.net.
Reason being, it is useful for future developers of the PlayStation 1, looks professional, and makes your code 'belong' to PSXDEV.net.

Code: Select all

/*
===========================================================
				Sony PlayStation 1 Source Code
===========================================================
                         EXAMPLE
-----------------------------------------------------------

	Developer / Programmer..............: PSXDEV.net
	Software Development Kit............: PSY-Q
	First Release.......................: --/JANUARY/2013
	Last Release........................: --/FEBRUARY/2013
	Version.............................: 1.0

  What was last changed: GPU Framebuffer Settings

  Copyright (C) 1994,1995 by Sony Computer Entertainment Inc.
					 All Rights Reserved.

  Sony Computer Entertainment Inc. Development Department

				    http://psxdev.net/

-----------------------------------------------------------*/
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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