PSX Basic

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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Gradius
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PlayStation Model: 7501
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PSX Basic

Post by Gradius » September 22nd, 2012, 7:11 am

In case you don't know, PSX has Basic !

It was called: PSX Chipmunk BASIC v1.03
http://perso.club-internet.fr/psxdev/
Xavier CANY, STDRAGUT ([email protected])
Original Pascal source code by David Gillespie

You can download it here:
http://sourceforge.net/projects/psxbasic/files/

Actual site:
http://psxbasic.sourceforge.net/

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Shadow
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Post by Shadow » September 22nd, 2012, 7:31 pm

This has been around for ages - I don't see any need for it though.
I mean, what use does BASIC have to offer on a PSX that C won't provide? :shrug
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Gradius
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Extreme PSXDEV User
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Posts: 220
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I am a: IT Consultant, Systems Integrator
PlayStation Model: 7501
Location: Chile

Post by Gradius » September 23rd, 2012, 7:57 am

Not the language itself, but tips of how its done.

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