PSXDEV Competiton #02 - Codeblast 2013

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Shadow
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PlayStation Model: H2000/5502

PSXDEV Competiton #02 - Codeblast 2013

Post by Shadow » November 29th, 2012, 10:39 pm

PlayStation 1 Programming Competition #02

Image

THE DEADLINE FOR ALL ENTRIES IS JUNE 1ST 2013
* 6-Month Competition beginning December 1st 2012 *

It is time to announce the second PlayStation 1 Programming Competition for PSXDEV.
This competition will run for 6 months, with amazing prizes to be won upon the deadline (seen below).
Make sure that you follow the rules mentioned below, and most importantly...
...make sure that you have a 'blast', enjoy yourself, and have fun! :)

What do I do?
Your task is simple. Make a game for the PlayStation 1.
You have 6 months to do it in, so there is plenty of time.

You may use the Net Yaroze SDK, PSY-Q SDK, or any other libraries you wish.
There are no limitations to what your mind can create!

The scoring system is based on a point calculator, as well as manual votes.
The more points and votes you score, the higher your game will be rated which will place you first.


Rules / Terms and Conditions

Make sure you read these conditions and understand them correctly.
Should you fail to comply, you will be disqualified.


- You can not use an existing game you have been working on.
- Work logs are allowed (IE: start a topic and use it to show the progression throughout your games development).
- You must sign up for the competition by posting a reply below stating that you are participating.
- The program (game) must be able to run on real hardware, or in an emulator without freezing/crashing.
- It must show the text "PSXDEV Codeblast 2013" some point in your game (menu, credits, image, etc).
- Teams are allowed, but it is up to you to figure out how the prizes are distributed.
- Only one entry per user is allowed. Multiple entries are not allowed.
- IP addresses will be checked for vote account spamming.
- The winners must pay the postage fees for the items that they have won.
- All entries must be clean and safe. No immature content will be allowed.
- You must be a registered member to vote.
- You will be asked if you would like to share your source code publicly on PSXDEV.
It is your decision should you want to share the source code or not.


How to Enter
- Post your created game under the Competition #02 thread with the topic name, "Competition #02 - <game title>".
- You must also start a vote (poll) with two voting options which are called 'VOTE' and '-'. Set the option as hidden vote names and only vote once!
- Follow this layout here as an example if you are confused on what to do.


Scoring System
Peripheral support:
- Control Pad (Analog) controller (2 points)
- DUALSHOCK controller with vibration (3 points)
- Memory Card saving and or loading (2.5 points)
- Mouse input support (2 points)
- Light Gun support (3 points)
- Link Cable support (3.5 points)
- Multitap support (2.5 points)

Graphics:
- A screen resolution lower than 320x240 (1.5 points)
- 320x240 screen resolution (2 points)
- A screen resolution greater than 320x240 (2.5 points)
- Clear, sharp, high resolution images (3 points)
- Clear, soft, medium resolution images (2 points)
- Blurry, low resolution images (1 point)
- Sprite display (2 points)
- Screen adjustment control feature (2 points)
- Polygon drawing (3 points)
- 3D scenes (EG: a 3D hexagon spinning on its axis) (3.5 points)
- Real time shading with dynamic lighting (4 points)
- Parallax scrolling (1 point per parallax effect)
- Sprite animation (3 points)
- Full motion video (.STR) (3 points)
- Special effects such as smoke, fire, water, texture mapping (2 points per special effect)

Sound:
- Sound effects with background music playing simultaneously (3 points)
- VAG background music (1.5 points)
- CD-DA background music (2.5 points)
- XA background music (3 points)
- In game live volume control(s) (2 points)

Game play/Miscellaneous:
- Working menu system (2 points)
- Clean and neat code that is well commented (3 points)
- Game is 100% playable with no memory addressing problems and does not crash (1 point)
- Game has a pause feature (1 point)
- Single player support (1 points)
- Multiplayer support (1.5 points)
- Assembly code is used at some point (2 points)
- Multiple .EXE loading (2 points)
- Bootable PlayStation CD-ROM that will work on any PlayStation with a modchip (3 points)
- PAL/NTSC automatic region selection (1 points)
- Save game support (2 points + 2.5 points for Memory Card saving and or loading)
- Artificial intelligence for CPU controlled player(s) or opponent(s) (3 points)
- High sprite count or busy/very active screen(s) with no slow downs in performance (2 points)

Dev Tools:
- A video showing the game made/or running on official Sony development hardware (EG: DTL-H2500) (4 points)


What do I win?
The winner that comes in first place will receive:
- An Xplorer FX (image),
- A 4 MB PlayStation Memory Card (image),
- All entries on a compilation CD-ROM for you to play,
- Your game on a CD-ROM (should it work off of a CD-ROM) with label on the disc and artwork made for the case,
- An original PAL version of V-RALLY (image),
- A mousepad with a PlayStation 1 as the shape and image (image),
- A special one of a kind PSXDEV Codeblast '13 T-Shirt in your size of your choice (image), and,
- A discount of 25% off of PSIO.

The winner that comes in second place will receive:
- A 1 MB Memory Card (image),
- A mousepad with a PlayStation 1 as the shape and image (image),
- All entries on a compilation CD-ROM for you to play,
- Your game on a CD-ROM (should it work off of a CD-ROM) with a label on the disc and artwork made for the case, and,
- A discount of 20% off of PSIO.

The winner that comes in third place will receive:
- All entries on a compilation CD-ROM for you to play,
- Your game on a CD-ROM (should it work off of a CD-ROM) with a label on the disc and artwork made for the case, and
- A discount of 15% off of PSIO.

All other entries that did not place 1st, 2nd or 3rd, will receive a participation prize of:
- All entries on a compilation CD-ROM for you to play.


I need help programming for the PlayStation 1, or I am just simply stuck
If you get stuck or need some help, join our IRC channel on EFnet (irc.eversible.net) #psxdev
You will be able to chat with other members, as well as make new friends who also love the PlayStation 1.
(See here for help on joining or if you don't know what IRC is)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2262
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSXDEV Competiton #02 - Codeblast 2013

Post by Shadow » May 30th, 2013, 4:28 pm


[blink]2 days left until competition #02 ends![/blink]
:no!

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2262
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSXDEV Competiton #02 - Codeblast 2013

Post by Shadow » June 8th, 2013, 5:02 pm


[blink]Competition #02 ended[/blink]
Click here to see the winner

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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