Hello guys,I'm new to the consoles development world,but I can code c++.
I'd like to read some psx homebrews source codes to learn something more
Hello guys :D
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
If you can code in C++, then you can code for the PlayStation 1!
All the homebrew sources are under the homebrew section (just find the PSY-Q ones): http://psxdev.net/homebrew.html
Then, just setup PSY-Q and you're good to go:
http://psxdev.net/help/psyq_install.html
You can see a tutorial on how to compile here:
http://psxdev.net/help/psyq_hello_world.html
All the homebrew sources are under the homebrew section (just find the PSY-Q ones): http://psxdev.net/homebrew.html
Then, just setup PSY-Q and you're good to go:
http://psxdev.net/help/psyq_install.html
You can see a tutorial on how to compile here:
http://psxdev.net/help/psyq_hello_world.html
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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