PS1 image rendering.

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Wigget
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I am a: Artist, Game Designer, Gamer
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PS1 image rendering.

Post by Wigget » September 17th, 2014, 9:13 am

I was wondering how images render on the PS1? Info/specs on how many pixles can it render, size, backgrounds,skyboxes, ect would be great. :D Thanks for reading!

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Shadow
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Re: PS1 image rendering.

Post by Shadow » September 17th, 2014, 2:18 pm

I'm afraid all your terminologies are much to modernised. If I understand you correctly, the PS1 can not render images like 3D Studio MAX can unless you program your own renderer. The maximum 'size' it can output is 640x480 NTSC, and 640x512 PAL. You lose a great deal of SGRAM using the latter resolution however.

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Wigget
What is PSXDEV?
What is PSXDEV?
Posts: 2
Joined: September 15th, 2014, 1:51 am
I am a: Artist, Game Designer, Gamer
IRC: Wigget
Motto: "Internets"
PlayStation Model: SCPH-7501
Want to Find: PS1 Programmer (C)
Looking to: Create PS1 prototypes
Skype: PM me on Steam or PsxDev
Steam: Wigget

Re: PS1 image rendering.

Post by Wigget » September 18th, 2014, 8:19 am

Thanks for the reference, I wished I found it sooner.

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