I have a question... a crazy question...

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Vergil
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I have a question... a crazy question...

Post by Vergil » October 22nd, 2023, 12:31 pm

Okay, before I go on, I understand that the Z-buffer thing is a problem for the PSX...but umm..while I was going through the Libref, I was trying toing to figure out how the command :

SVECTOR array will translate to an setxy3( *p,x0,y0,x1,y1,x2,y2) ....properly. The way I see it, there's 3 x's and 3 y's. But how exactly does it go inside the macro function, without messing up the geometry ? Like, would you fit it inside the function, sequentially, with the first 3 vert coords of the SVECTOR fitting in there sv[0](x0), sv[1](y0), sv[2](x1), ...), or must it be alternated :?: :?: :?: . A simple clarification would be appreciated..... :crying :crying :crying

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Shadow
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Post by Shadow » October 23rd, 2023, 1:31 am

Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

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Vergil
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Post by Vergil » October 23rd, 2023, 8:59 am

Yeah, I actually did find the explanation of the verts in comparison. It's really weird, but it still feels weird. Thats why I like rigorous EXPERIMENTATION

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