I'm pretty new around here, this is just to say hello and then I'll lurk a bit to allow me studying the basics of PSX programming.
First of all it's great to see this site and it was utterly a surprise when I discovered it a couple of days ago.
Last time I checked the PSX homebrew "scene" only a year ago it was a desert. Now things have changed and information and tutorials (!) are easily available. So, you really have my appreciation.
My goal is to study a bit how PSX programming work and see if it's something that can get me.
I usually spend my free time learning how to program for AROS, a OSS implementation of Amiga OS (that should tell you what kind of retro-poisoned I am).
Friend of mine told me I'm crazy

In the meanwhile I have a couple of questions (me being a total noob on the matter) after looking around:
1) The only valuable SDK available is the Psy-Q, latest version is 4.6. Is it correct? All latest documents and function reference are dated August/September 1999, correct? There are no newer documents than these.
2) The best Linux SDK available (PSXSDK) is still well behind compared to the Psy-Q because (as per the author's readme): "many asynchronous operations are unsupported, 3D projection is missing and memory card support is broken." and it's also missing "Geometry Transformation Engine (GTE) handling, root counter support and a lot more...".
I've installed Psy-Q into an XP virtual machine and the "hiworld" example work.
I'm running all the test software in epsxe 1.9 with the latest plugins.
I've also installed the psxlib of Orion_ but the EXE produced is not correctly executed by epsxe (black screen) and shows pictures but no test and buttons in PCSX, still have to investigate why. I did something wrong because It used to work

As a final note, since copy and pasting all the SET variables into Windows from PSPATH.BAT is a tedious and error prone work, I've prepared a .reg file that does the job (uses the standard path "c:\psyq"). Please find it attached, hth.
Thanks for any answer to my doubts.
See you around.
And sorry for the first long post
