Need help getting into PS1 developing
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- Interested PSXDEV User
- Posts: 7
- Joined: Mar 14, 2020
- I am a: Software engineer & PSX enthusiast
- PlayStation Model: SCPH-101
- Location: Brazil
Re: Need help getting into PS1 developing
The best way to start is looking at code examples. Here in forum, there's many examples. Also, LIBOVR46.pdf and LIBREF46.pdf is crucial to understand how PSX works.
I would suggest going to the Downloads section here and getting the Psy-Q SDK. Then get Oracle VM VirtualBox and make a Windows XP installation to setup Psy-Q on. You can get some instructions here: http://psxdev.net/help.htmlEleanorGrace wrote: ↑April 27th, 2021, 4:04 am I've always wanted to get into PS1 game development, but there's nothing I can find to help me begin, not even the basics. I can learn C (heck, even Assembly) if needed and I can code in stuff like Pascal, JavaScript, Python and C#, so programming isn't an obstacle.
Are there any docs or just anything to help me get started? Sorry for a not-totally-specific question.
You're familiar with programming so once you get something set up and compiling you can refer to examples included with Psy-Q or looking in the included Reference Docs to figure out how to do most things. The Help page has a guide to do a Hello World program.
Beyond that you'd need to be more specific about what you need help with.
- Xeauron
- Interested PSXDEV User
- Posts: 5
- Joined: May 30, 2021
- I am a: PSX Dev / Learner
- PlayStation Model: SCPH 5502
- Location: Manchester, UK
I would advise starting off with the Net Yaroze SDK - it along with the documentation was created with beginners in mind. There are archives of the yaroze website you can read through which contains explinations and examples. Once you've got the Yaroze SDK down then moving onto the PsyQ SDK or PS N00b SDK should be relatively easy.
While Yaroze is limited in its functionality, its fine for getting to grips with the format the console expects everything to be in, and how the architecture works.
I'm working my way towards getting 3D up and running on Yaroze having worked out backgrounds, sprites, animation, SFX and Music. And I've had a blast doing so. I recommend getting yourself a PSIO as the debugger will be up and running at some point hopefully soon which is an essential tool for developing anything significant.
While Yaroze is limited in its functionality, its fine for getting to grips with the format the console expects everything to be in, and how the architecture works.
I'm working my way towards getting 3D up and running on Yaroze having worked out backgrounds, sprites, animation, SFX and Music. And I've had a blast doing so. I recommend getting yourself a PSIO as the debugger will be up and running at some point hopefully soon which is an essential tool for developing anything significant.
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