Is there a way to make PS1 game today?

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Is there a way to make PS1 game today?

Post by nobitabre82 » October 29th, 2020, 3:35 am

I am a game developer and would like to develop a game only for ps1 to be played on the original hardware. How can I achive that?

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Post by Xavi92 » October 29th, 2020, 5:20 am

You have several options:
  • Psy-Q: proprietary, uses outdated versions of the GNU toolchain, lacking C++ support?
  • PSn00bSDK: free software (MPL-licensed), aims for backwards compatibility with Psy-Q. Most feature-complete and actively maintained by LameGuy64.
  • PSXSDK: free software (public domain), not compatible with Psy-Q, unmantained for a few years now.
  • candyk-psx: free software (zlib-licensed), used by fromage, a Minecraft clone for PSX.
  • psx-sdk-rs: free software (license?), written in Rust as opposed to other SDKs that are written in C and C++.

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Post by Shadow » November 4th, 2020, 3:04 pm

Psy-Q and PSn00bSDK are you best bets. What's cool is both these SDK's have the same syntax so they are interchangeable :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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