How Do You Make Animated TIM Sprites?

Post a topic about yourself to let others know your skills, hobbies, etc.
Post Reply
HectyHector
What is PSXDEV?
What is PSXDEV?
Posts: 3
Joined: January 30th, 2019, 11:01 am
I am a: Programmer
Want to Find: Help from other PSXDEV users
Looking to: Contribute to people's code

How Do You Make Animated TIM Sprites?

Post by HectyHector » February 26th, 2019, 4:41 am

Ok, so I somewhat understand TIMTOOL, but I am completely stumped on how to make sprites animated. Can anyone explain to me how I am supposed to do this? NOTE: I am very, very new to PSX programming. If you do know how to do this and are going to explain it to me, please try to make the explanation simple. Thank you! :D

User avatar
Orion_
Legendary Programmer
Legendary Programmer
Posts: 228
Joined: August 13th, 2012, 2:48 am
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Re: How Do You Make Animated TIM Sprites?

Post by Orion_ » February 26th, 2019, 6:23 am

it's up to you, you have to code your own animation engine.
the simplest is frame by frame, either one frame per TIM, or with a spritesheet of multiple sprite per TIM image.
or sprite composed of multiples mini sprite like Rayman, you have the freedom to do whatever you want.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest