Blade Libs + MIPSGCC + Jum SDK

Post a topic about yourself to let others know your skills, hobbies, etc.
Post Reply
User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 239
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Blade Libs + MIPSGCC + Jum SDK

Post by gwald » November 7th, 2018, 3:22 pm

Continuing from viewtopic.php?f=62&t=1630
I didn't want to take that thread so off topic,
Shadow wrote:
November 7th, 2018, 12:19 pm
The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Whitney coded them in the mid-nineties. People would usually use "Blade Libs + MIPSGCC + Jum SDK", but everyone these days just uses Psy-Q.
As much as I like the Net Yaroze stuff :roll:, I'd like to get away from the Sony stuff.
PSXSDK is fine for 2D but I like 3D which is missing, so blade + Jum (SPU) libs is interesting to me.

I found Blade Libs here: http://www.candu.co.uk/psx/
The 3d.c looks interesting, it even has it's own GS implementation and libps.a!
Anyone tried it out?

And, I found Jum's site:
http://jum.pdroms.de/

Shadow, do you know where to get the mipsgcc toolchain?
I guess it's the same as PSXSDK's right?

User avatar
brill
Curious PSXDEV User
Curious PSXDEV User
Posts: 13
Joined: April 30th, 2013, 12:57 pm
PlayStation Model: SCPH-7502
Skype: brillxxxx
Location: Ukraine, Odessa
Contact:

Re: Blade Libs + MIPSGCC + Jum SDK

Post by brill » November 8th, 2018, 3:18 am

mipsgcc

Mirror by PSXDEV.NET: http://psxdev.net/downloads/mipsgcc.zip (edited in and added by Shadow)
1 x SCPH-1002, 1 x SCPH-7502, 1 x SCPH-102
1 x Xplorer V2 with Caetla [v.0.37]

User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 239
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Re: Blade Libs + MIPSGCC + Jum SDK

Post by gwald » November 8th, 2018, 8:56 am

brill wrote:
November 8th, 2018, 3:18 am
mipsgcc
excellent! thank you!

User avatar
brill
Curious PSXDEV User
Curious PSXDEV User
Posts: 13
Joined: April 30th, 2013, 12:57 pm
PlayStation Model: SCPH-7502
Skype: brillxxxx
Location: Ukraine, Odessa
Contact:

Re: Blade Libs + MIPSGCC + Jum SDK

Post by brill » November 10th, 2018, 2:49 am

gwald, bladesdk is pretty buggy
it can't run PS-EXE directly from burned disk on ps1 (but work on ps2, yeah, strange glitch)
you will need to use a loader, after which the main.exe is launched
I warned!

bladesdk v1.2 full

loader search here - http://www.candu.co.uk/psx/
Candu's BladeLib Launcher
1 x SCPH-1002, 1 x SCPH-7502, 1 x SCPH-102
1 x Xplorer V2 with Caetla [v.0.37]

User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 239
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Re: Blade Libs + MIPSGCC + Jum SDK

Post by gwald » November 11th, 2018, 11:10 pm

Cool, strange 'bug', thanks for the info!
Hopefully I'll have time to look at it in some detail next week.

Xavi92
C Programming Expert
C Programming Expert
Posts: 118
Joined: October 6th, 2012, 12:53 am

Re: Blade Libs + MIPSGCC + Jum SDK

Post by Xavi92 » November 16th, 2018, 3:50 pm

Actually, thanks to Kannagi's LMP3D, PSXSDK has some preliminary 3D support. I encourage you to check it out before discarding it.

Also, Blade libs are old, unmantained and broken. Even if not under heavily active development, nextvolume releases some updates for PSXSDK from time to time. I even created my own fork as well, where I included some experimental features e.g.: multi-thread support.

User avatar
gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 239
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
Contact:

Re: Blade Libs + MIPSGCC + Jum SDK

Post by gwald » November 16th, 2018, 5:56 pm

I haven't discarded PSXSDK!!! lol
I actually downloaded your repo and compiled it with the old psxsdk/msy compiler at the start of the week.
A bit busy at the moment doing a few things, but I'm looking forward to looking into it more.
Saying that the blade 3D coding looks really impressive to me.. it's very GsLib with TMD primitives, of cause I don't know what works and what doesn't.

I didn't know about LMP3D thanks for that, pretty ambitious too!

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests