Simplest way to display an image
Simplest way to display an image
Sorry for the stupid question; I'm very new to PS1 development and I was wondering what the simplest possible way to draw a texture onto the screen would be.http://www.psxdev.net/forum/viewtopic.php?f=64&t=313 <- This example is the simplest one I've seen and even that's hundreds of lines long.
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That is the simplest way of doing it. The only other way is if you code it up in assembly which would not include a lot of library functions, thus increasing your room in RAM. That however is a more complex route (give or take) unless you're super fluent in assembler.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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