Post
by Administrator » November 19th, 2017, 12:23 pm
You can't just stick a blender file on a CD and expect it to run on the PSX like a blender environment. You need a lot of code to do it, and even so, the PSX can't do such a thing, and even if you managed to get such a GUI working, it'd be extremely slow and cumbersome. Maybe you meant can you export the blender file as a 3D object to be rendered on the PS1, in which case, yes, you can do that of course (that's how 3D games were made on the PS1), but if you're interested in going down that path, then you'll need to learn C, check out the Sony examples and use the 'Search' function here on the forums to find out how to create the correct data for use with the PS1 architecture. The PS1 isn't like a modern day compiler or system either. Every little detail and thing you do to the system must be taken into account for. That includes optimised code for speed and memory management. It isn't easy, and it takes a lot of time and effort to learn how to do it. As an example, the compiler may pass one part of code, but the entire thing could break the program you're executing and or working on.
Also, games that run on a PSX emulator do run on a real console. Please stop asking silly questions. I'm sorry, but this forum isn't meant for new people who just got a puter the other day. My advice is to take it down a notch and learn some C first.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.